I’m day 836 and I’ve yet to see a way of effectively using tile lock powers other than as a means to an end, i.e. deploy Bag Lady force bubbles only when I have enough green to detonate for massive damage, or Quicksilver match blue in the hope of getting 5 on the board at the same time. Yeah, this is prompted by the Hulk PVE forcing me to use these two. Other than Bag man does any other character have tile lock powers?
Anyway, does anyone here find them useful and employ them effectively other than, as I say, a means to an end. They just seem to mess up the board for me as much as my opponent when I use them.
It can be very useful to lock countdowns with Invisible Woman/Bagman to stop them from resolving. Of course, you need to take out the goon before unlocking it, so it’s not a perfect solution by any means.
I think you need 5 blue for Invisible Woman to lock CD tiles, but yeah it can be done.
But yeah it’s not that great a way to deal with CD tiles. If I must, I prefer to spawn the bubble next to the CD tile then use Force Field Crush to take out the CD tile completely.
In addition to locking countdowns, locking a special tile also negates the effects of that tile while locked. It can be very helpful for those hard to reach special tiles.