XPool is boosted for Heart of Darkness this week. I don’t like that. The damage threshold for my level 300 XPool’s X-Enforcer goes from 1,626 to 3,515. That means XPool’s allies are going to take hit after hit after hit while Xpool just stands around unconcerned. I’m guessing it’s even worse for a boosted level 370 XPool.
The same “nerf” happens when you boost other defensive characters like Thing and Bishop.
Yes, it is a nerf. These characters actually become worse when they’re boosted because their defensive abilities now require their allies to take substantially larger hits before they’ll actually do anything about it.
That said, there is a solution available to me.
While my XPool is still only 300, assuming I’m still playing that long I’m going to eventually need a dupe XPool.
I may as well build a dupe now, level him a little bit for survivability but not actually make him a Champion, then I’ll just use the low level dupe whenever he’s boosted.
At least then he won’t just stand around watching, scratching his privates (knowing Deadpool), while his allies get beaten to death.