Introduction
Ever wanted to know how many cascades are caused by a surgical strike? What about what the probability is for activating Blade’s thirst passive assuming that you avoid red matches for levels 4 and 5? There have been some simple scripts written for calculating the odds of some basic statistics such as the expected number of tiles matched from Loki’s illusion, but up until this point, there hasn’t been a dedicated program that would take more complicated variables such as cascades and board position into account. In order to do this, we basically need to recreate the MPQ game engine from scratch, and well, I’ve had some time on plane rides to and from break to start writing that up. The current version is semi-stable enough that it’s stable enough to produce accurate…ish results, so I’ve decided to publish what I currently have. The simulator isn’t complete enough to fully simulate a game just yet, but I figure that posting these results would hopefully start some discussion and help me debug the program. Specifically, the Loki stats look a little high, but I’m not sure if that’s because of a bug in my code or if the results are actually right: having other peoples data (specifically on how many times it does not result in any matched tiles) would greatly help with this.
(Source Code Here: https://github.com/NorthernPolarity/MPQSimulator)
Current Simulator Status:
Imagine MPQ without any crit tiles or anything pertaining to damage, and thats basically the state of what my simulator can do right now. This means that cascades and match-4s destroying entire rows are all currently supported in the simulator.
Destroy tile and swap tile abilities are currently the only abilities that are supported right now.
Simulation Details:
For each simulation run, I construct a new, valid initial board, and then simulate the ability used on that board. Each simulation is run 200,000 times and averaged out to the numbers that you see here.
Remember that a match-4 destroys an entire row of tiles, which is 8 destroyed tiles.
For destroy tile abilities, these numbers are the tiles destroyed from ensuing cascades and matches, NOT including the tiles destroyed from casting the ability itself.
Devil Dinosaur (Gigantic Reptile) ![]()
4 Star Rarity (Legendary) Discussion link. Wiki link
At Max Level: HP: 19180 Tile damage: 11/73/9/64/82/10
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Prehistoric Arms - Purple 3 AP
Devil Dinosaur waves his foreshortened forearms ferociously, moving one Black tile to the top left of the board.
Probability of a cascade occurring: 0.09173399999999998
Average tiles destroyed: 0.458432
Average Tiles destroyed by color:
BLACK: 0.09777 tiles destroyed
RED: 0.059668 tiles destroyed
BLUE: 0.059498 tiles destroyed
TEAMUP: 0.06071 tiles destroyed
YELLOW: 0.059544 tiles destroyed
GREEN: 0.06112 tiles destroyed
PURPLE: 0.060122 tiles destroyedLevel Upgrades
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Level 2: Also moves one Red tile.
Probability of a cascade occurring: 0.16137199999999996
Average tiles destroyed: 0.860412
Average Tiles destroyed by color:
BLACK: 0.110118 tiles destroyed
RED: 0.152672 tiles destroyed
BLUE: 0.120632 tiles destroyed
TEAMUP: 0.119456 tiles destroyed
YELLOW: 0.11764 tiles destroyed
GREEN: 0.12018 tiles destroyed
PURPLE: 0.119714 tiles destroyedLevel 3: Also moves one Green tile.
Probability of a cascade occurring: 0.22321000000000002
Average tiles destroyed: 1.237676
Average Tiles destroyed by color:
BLACK: 0.158364 tiles destroyed
RED: 0.163098 tiles destroyed
BLUE: 0.176912 tiles destroyed
TEAMUP: 0.177918 tiles destroyed
YELLOW: 0.177264 tiles destroyed
GREEN: 0.20775 tiles destroyed
PURPLE: 0.17637 tiles destroyedLevel 4: Also moves one Yellow tile.
Probability of a cascade occurring: 0.278366
Average tiles destroyed: 1.598566
Average Tiles destroyed by color:
BLACK: 0.16814 tiles destroyed
RED: 0.213838 tiles destroyed
BLUE: 0.236418 tiles destroyed
TEAMUP: 0.235758 tiles destroyed
YELLOW: 0.247566 tiles destroyed
GREEN: 0.26131 tiles destroyed
PURPLE: 0.235536 tiles destroyedLevel 5: Also moves a Purple and a Blue tile.
Probability of a cascade occurring: 0.347738
Average tiles destroyed: 2.121538
Average Tiles destroyed by color:
BLACK: 0.253218 tiles destroyed
RED: 0.261364 tiles destroyed
BLUE: 0.354934 tiles destroyed
TEAMUP: 0.34608 tiles destroyed
YELLOW: 0.292494 tiles destroyed
GREEN: 0.315838 tiles destroyed
PURPLE: 0.29761 tiles destroyed[/color]
[/list]
Daken (Classic)

3 Star Rarity (Rare) - Gold Character Discussion link. Wiki link.
At Max Level: HP: 6800 Tile damage: 11/12/61/70/13/79/4.0- **Chemical Reaction - Blue 5

**
Daken springs a trap, but his addiction to “Heat” threatens to push him over the edge. Damages the target for 99, converts two blue tiles to green, and converts up to 2 friendly strike tiles to basic tiles doing 50 damage per strike tile converted.
Probability of a cascade occurring: 0.16993800000000003
Average tiles destroyed: 0.998456
Average Tiles destroyed by color:
BLUE: 0.045092 tiles destroyed
GREEN: 0.615916 tiles destroyed
BLACK: 0.067416 tiles destroyed
PURPLE: 0.06869 tiles destroyed
YELLOW: 0.066726 tiles destroyed
TEAMUP: 0.066914 tiles destroyed
RED: 0.067702 tiles destroyed-
Level 2: Increases cleared strike tile damage to 58.
Level 3: Converts up to 3 Strike tiles (730 Base Damage + 420 per Strike tile * 3 tiles = 1990 damage).
Level 4: Converts up to 4 Strike tiles (730 Base Damage + 420 per Strike tile * 4 tiles = 2410 damage).
Level 5: Increases cleared Strike tile damage to 70 (730 Base Damage + 511 per strike tile * 4 tiles = 2774 damage).
[/color]
[/list]Doctor Doom (Classic)
3 Star Rarity (Rare) Wiki link.
At Max Level: HP: 8500 Tile damage: 11/12/79/61/13/70 -
Technopathic Strike - Blue 9 AP
Doctor Doom lashes out with his sinister inventions, swaying the battle in his favor. Transforms 6 basic Blue tiles to Black tiles.
Probability of a cascade occurring: 0.512268
Average tiles destroyed: 4.201884
Average Tiles destroyed by color:
BLUE: 0.100682 tiles destroyed
YELLOW: 0.31765 tiles destroyed
TEAMUP: 0.313732 tiles destroyed
RED: 0.317342 tiles destroyed
PURPLE: 0.316376 tiles destroyed
GREEN: 0.313246 tiles destroyed
BLACK: 2.522856 tiles destroyed-
Level 2: Transforms 7 tiles.
robability of a cascade occurring: 0.575122
Average tiles destroyed: 5.109416
Average Tiles destroyed by color:
BLUE: 0.10473 tiles destroyed
YELLOW: 0.391226 tiles destroyed
TEAMUP: 0.391518 tiles destroyed
RED: 0.390358 tiles destroyed
PURPLE: 0.386444 tiles destroyed
GREEN: 0.389048 tiles destroyed
BLACK: 3.056092 tiles destroyedLevel 3: Transforms 8 tiles. Probability of a cascade occurring: 0.624556 Average tiles destroyed: 5.984008 Average Tiles destroyed by color: BLUE: 0.102096 tiles destroyed YELLOW: 0.462784 tiles destroyed TEAMUP: 0.462774 tiles destroyed RED: 0.464472 tiles destroyed PURPLE: 0.462226 tiles destroyed GREEN: 0.461336 tiles destroyed BLACK: 3.56832 tiles destroyed Level 4: Transforms 9 tiles. Probability of a cascade occurring: 0.660236 Average tiles destroyed: 6.743458 Average Tiles destroyed by color: BLUE: 0.097204 tiles destroyed YELLOW: 0.526532 tiles destroyed TEAMUP: 0.52636 tiles destroyed RED: 0.526658 tiles destroyed PURPLE: 0.526934 tiles destroyed GREEN: 0.529698 tiles destroyed BLACK: 4.010072 tiles destroyed Level 5: Transforms all basic Blue tiles. Probability of a cascade occurring: 0.708704 Average tiles destroyed: 8.303106 Average Tiles destroyed by color: BLUE: 0.072712 tiles destroyed YELLOW: 0.659816 tiles destroyed TEAMUP: 0.659096 tiles destroyed RED: 0.658918 tiles destroyed PURPLE: 0.659422 tiles destroyed GREEN: 0.65993 tiles destroyed BLACK: 4.933212 tiles destroyed [/color] [/list] <span style="font-size: 150px">Human Torch (Classic)</span>  *3 Star Rarity (Rare)* [Discussion link](https://forums.d3go.com/discussion/5641). [Wiki link](http://marvelpuzzlequest.wikia.com/wiki/Human_Torch_(Classic)). <u>At Max Level:</u> HP: **5950** Tile damage: <span style="color: darkgoldenrod">13</span>/<span style="color: red">79</span>/<span style="color: blue">12</span>/<span style="color: purple">11</span>/<span style="color: green">61</span>/70/3.0 -
**Fireball - Red 8

**
Johnny hurls a fistful of flame, torching the opponent. Deals 177 damage and blisters the battlefield, destroying 2 red tiles.
Probability of a cascade occurring: 0.305805
Average tiles destroyed: 1.860545-
Level 2: 248 damage.
Level 3: 319 damage
Level 4: 389 damage
Level 5: 460 damage
Max Level: 3390 damage. [/color]
[/list](Some help on verifying these numbers would be greatly appreciated). <span style="font-size: 150px">Loki (Dark Reign)</span>  *3 Star Rarity (Rare)* [Discussion link](https://forums.d3go.com/discussion/743). [Wiki link](http://marvelpuzzlequest.wikia.com/wiki/http://marvelpuzzlequest.wikia.com/wiki/Loki_(Dark_Reign)). <u>At Max Level:</u> HP: **5023** Tile damage: <span style="color: darkgoldenrod">11</span>/<span style="color: red">10</span>/<span style="color: blue">12</span>/<span style="color: purple">69</span>/<span style="color: green">54</span>/61/3.0 -
**Illusions - Purple 5

**
You can’t count on anything when Loki’s around. Changes the location of 14 colored tiles.
Probability of a cascade occurring: 0.6881280000000001
Average tiles destroyed: 6.029014
Average Tiles destroyed by color:
YELLOW: 0.936542 tiles destroyed
PURPLE: 0.937994 tiles destroyed
TEAMUP: 0.409472 tiles destroyed
BLUE: 0.933416 tiles destroyed
RED: 0.936088 tiles destroyed
BLACK: 0.936684 tiles destroyed
GREEN: 0.938818 tiles destroyed-
Level 2: Changes the location of 18 colored tiles.
Probability of a cascade occurring: 0.72986
Average tiles destroyed: 6.767658
Average Tiles destroyed by color:
YELLOW: 1.050648 tiles destroyed
PURPLE: 1.05467 tiles destroyed
TEAMUP: 0.464912 tiles destroyed
BLUE: 1.049222 tiles destroyed
RED: 1.048222 tiles destroyed
BLACK: 1.052072 tiles destroyed
GREEN: 1.047912 tiles destroyedLevel 3: Changes the location of 22 colored tiles. Probability of a cascade occurring: 0.750724 Average tiles destroyed: 7.2153 Average Tiles destroyed by color: YELLOW: 1.119284 tiles destroyed PURPLE: 1.120554 tiles destroyed TEAMUP: 0.495888 tiles destroyed BLUE: 1.123598 tiles destroyed RED: 1.118448 tiles destroyed BLACK: 1.119518 tiles destroyed GREEN: 1.11801 tiles destroyed Level 4: Changes the location of 26 colored tiles. Probability of a cascade occurring: 0.759622 Average tiles destroyed: 7.399498 Average Tiles destroyed by color: YELLOW: 1.146806 tiles destroyed PURPLE: 1.150456 tiles destroyed TEAMUP: 0.510474 tiles destroyed BLUE: 1.14881 tiles destroyed RED: 1.149742 tiles destroyed BLACK: 1.14733 tiles destroyed GREEN: 1.14588 tiles destroyed Level 5: Changes the location of 32 colored tiles. Probability of a cascade occurring: 0.759988 Average tiles destroyed: 7.432984 Average Tiles destroyed by color: YELLOW: 1.160318 tiles destroyed PURPLE: 1.152388 tiles destroyed TEAMUP: 0.50907 tiles destroyed BLUE: 1.15506 tiles destroyed RED: 1.151638 tiles destroyed BLACK: 1.152512 tiles destroyed GREEN: 1.151998 tiles destroyed </span>
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**Illusions Used Right After Polarizing Force- Purple 5

**
You can’t count on anything when Loki’s around. Changes the location of 14 colored tiles.
Probability of a cascade occurring: 0.79647
Average tiles destroyed: 8.551478
Average Tiles destroyed by color:
BLACK: 1.392442 tiles destroyed
TEAMUP: 0.194494 tiles destroyed
RED: 1.392654 tiles destroyed
GREEN: 1.392828 tiles destroyed
PURPLE: 1.390598 tiles destroyed
YELLOW: 1.39293 tiles destroyed
BLUE: 1.395532 tiles destroyed-
Level 2: Changes the location of 18 colored tiles.
Probability of a cascade occurring: 0.8378220000000001
Average tiles destroyed: 9.740064
Average Tiles destroyed by color:
BLACK: 1.585076 tiles destroyed
TEAMUP: 0.224488 tiles destroyed
RED: 1.590054 tiles destroyed
GREEN: 1.58356 tiles destroyed
PURPLE: 1.587174 tiles destroyed
YELLOW: 1.583846 tiles destroyed
BLUE: 1.585866 tiles destroyedLevel 3: Changes the location of 22 colored tiles. Probability of a cascade occurring: 0.859708 Average tiles destroyed: 10.538032 Average Tiles destroyed by color: BLACK: 1.713142 tiles destroyed TEAMUP: 0.24264 tiles destroyed RED: 1.716022 tiles destroyed GREEN: 1.713856 tiles destroyed PURPLE: 1.716996 tiles destroyed YELLOW: 1.716912 tiles destroyed BLUE: 1.718464 tiles destroyed Level 4: Changes the location of 26 colored tiles. Probability of a cascade occurring: 0.8718319999999999 Average tiles destroyed: 10.979988 Average Tiles destroyed by color: BLACK: 1.784592 tiles destroyed TEAMUP: 0.254284 tiles destroyed RED: 1.792782 tiles destroyed GREEN: 1.7833 tiles destroyed PURPLE: 1.78927 tiles destroyed YELLOW: 1.788108 tiles destroyed BLUE: 1.787652 tiles destroyed Level 5: Changes the location of 32 colored tiles. Probability of a cascade occurring: 0.877366 Average tiles destroyed: 11.208996 Average Tiles destroyed by color: BLACK: 1.825024 tiles destroyed TEAMUP: 0.2625 tiles destroyed RED: 1.822766 tiles destroyed GREEN: 1.82243 tiles destroyed PURPLE: 1.82404 tiles destroyed YELLOW: 1.822218 tiles destroyed BLUE: 1.830018 tiles destroyed </span> <span style="font-size: 150px">Magneto (Classic)</span>  *3 Star Rarity (Rare)* [Discussion link](https://forums.d3go.com/discussion/603). [Wiki link](http://marvelpuzzlequest.wikia.com/wiki/http://marvelpuzzlequest.wikia.com/wiki/Magneto_(Classic)). <u>At Max Level:</u> HP: **6800** Tile damage: <span style="color: darkgoldenrod">61</span>/<span style="color: red">70</span>/<span style="color: blue">79</span>/<span style="color: purple">11</span>/<span style="color: green">12</span>/13/3.2
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**Polarizing Force - Red 8

**
Magneto hurls a massive metal object towards the heart of the enemy team, landing with tremendous force and causing them to scatter. Destroys all Team-Up tiles, dealing 27 damage per tile. Does not generate AP.
Probability of a cascade occurring: 0.692705
Average tiles destroyed: 6.470575- Level 2: Deals 43 damage per tile.
Level 3: Deals 49 damage per tile.
Level 4: Deals 59 damage per tile.
Level 5: Deals 81 damage per tile.
Max Level: 261 damage per tile[/color]
[/list] - **Magnetized Projectiles - Blue 10

**
Magneto turns metallic objects into deadly projectiles, causing devastation and chaos. Swaps up to 5 random Blue tiles with Red tiles. Does 93 damage for each swap.
Probability of a cascade occurring: 0.30454000000000003
Average tiles destroyed: 1.977335-
Level 2: Does 126 damage for each swap.
Level 3: Swaps up to 6 tiles.
Probability of a cascade occurring: 0.29413500000000004
Average tiles destroyed: 1.916975Level 4: Does 169 damage for each swap. Level 5: Swaps up to 7 random tiles and does 224 damage for each swap. Probability of a cascade occurring: 0.26805999999999996 Average tiles destroyed: 1.73974 <u>Max Level: 713 damage per swap. Max damage of 4991.</u>[/color] [/list] <span style="font-size: 150px">Mystique (Raven Darkholme)</span> *3 Star Rarity (Rare)* [Interview at Marvel.com](http://marvel.com/news/video_games/23607/piecing_together_marvel_puzzle_quest_mystique). <u>At Max Level:</u> HP: **5950** Tile damage: <span style="color: darkgoldenrod">12</span>/<span style="color: red">13</span>/<span style="color: blue">70</span>/<span style="color: purple">79</span>/<span style="color: green">11</span>/61/3.0 -
**Infiltration - Blue 9

**
Blue brings us Infiltration, which works to power her other two abilities. This ability acts much like Doctor Doom’s Technopathic Strike in that it converts tiles from one color to another. In this case, Raven changes a certain number of basic Red, Green, and Yellow tiles to Purple and Black ones. Higher levels of the ability increase the number of tiles affected. With this, Mystique can better control the incoming damage the opponents are able to put out, since those colors she converts are the ones most often used in directly damaging abilities. Transforms 5 tiles
Probability of a cascade occurring: 0.40357
Average tiles destroyed: 2.79847
Average Tiles destroyed by color:
GREEN: 0.144645 tiles destroyed
PURPLE: 0.988965 tiles destroyed
BLUE: 0.197105 tiles destroyed
YELLOW: 0.14456 tiles destroyed
TEAMUP: 0.196405 tiles destroyed
BLACK: 0.98514 tiles destroyed
RED: 0.14165 tiles destroyed-
Level 2: Transforms 6 Tiles
Probability of a cascade occurring: 0.47714999999999996
Average tiles destroyed: 3.534995
Average Tiles destroyed by color:
GREEN: 0.174155 tiles destroyed
PURPLE: 1.25528 tiles destroyed
BLUE: 0.249835 tiles destroyed
YELLOW: 0.17296 tiles destroyed
TEAMUP: 0.25289 tiles destroyed
BLACK: 1.256795 tiles destroyed
RED: 0.17308 tiles destroyedLevel 3: Transforms 7 Tiles Probability of a cascade occurring: 0.546075 Average tiles destroyed: 4.356165 Average Tiles destroyed by color: GREEN: 0.20703 tiles destroyed PURPLE: 1.55399 tiles destroyed BLUE: 0.31593 tiles destroyed YELLOW: 0.205615 tiles destroyed TEAMUP: 0.31733 tiles destroyed BLACK: 1.55187 tiles destroyed RED: 0.2044 tiles destroyed Level 4: Transforms 8 tiles. Probability of a cascade occurring: 0.6090249999999999 Average tiles destroyed: 5.24024 Average Tiles destroyed by color: GREEN: 0.23634 tiles destroyed PURPLE: 1.87576 tiles destroyed BLUE: 0.388435 tiles destroyed YELLOW: 0.239535 tiles destroyed TEAMUP: 0.38246 tiles destroyed BLACK: 1.88098 tiles destroyed RED: 0.23673 tiles destroyed Level 5: Transforms 10 tiles. Probability of a cascade occurring: 0.71912 Average tiles destroyed: 7.28177 Average Tiles destroyed by color: GREEN: 0.3083 tiles destroyed PURPLE: 2.619425 tiles destroyed BLUE: 0.55659 tiles destroyed YELLOW: 0.310495 tiles destroyed TEAMUP: 0.556525 tiles destroyed BLACK: 2.623495 tiles destroyed RED: 0.30694 tiles destroyed <u>Max Level: </u>[/color] [/list] <span style="font-size: 150px">The Punisher (Dark Reign)</span>  *3 Star Rarity (Rare)* [Discussion link](https://forums.d3go.com/discussion/1123). [Wiki link](http://marvelpuzzlequest.wikia.com/wiki/The_Punisher_(Dark_Reign)). <u>At Max Level:</u> HP: **6800** Tile damage: <span style="color: darkgoldenrod">11</span>/<span style="color: red">61</span>/<span style="color: blue">12</span>/<span style="color: purple">13</span>/<span style="color: green">70</span>/79/4.0 -
**Judgement - Green 8

**
The Punisher unloads his arsenal. Destroys a 3x3 group of tiles, doing damage but not generating AP. Chaos creates an opening, converting a basic color tile to a strength 12 Strike tile.
Probability of a cascade occurring: 0.37356
Average tiles destroyed: 2.358616
Average Tiles destroyed by color:
YELLOW: 0.338282 tiles destroyed
TEAMUP: 0.33645 tiles destroyed
GREEN: 0.336656 tiles destroyed
BLACK: 0.336926 tiles destroyed
RED: 0.33823 tiles destroyed
BLUE: 0.337034 tiles destroyed
PURPLE: 0.335038 tiles destroyed-
Level 2: Increases Strike tile strength to 14.
Level 3: Creates 2 Strike tiles.
Level 4: Increases Strike tile strength to 17.
Level 5: Creates 3 Strike tiles.
Max Level: Damage increased by 122 per Strike tile
<span style="font-size: 150px">Storm (Mohawk)</span>  *3 Star Rarity (Rare) - (Gold Character)* [Discussion link](https://forums.d3go.com/discussion/6628) <u>At Max Level:</u> HP: **5100** Tile damage: <span style="color: darkgoldenrod">70</span>/<span style="color: red">12</span>/<span style="color: blue">11</span>/<span style="color: purple">13</span>/<span style="color: green">79</span>/61/3.5
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**Lightning Strike - Green 10

**
Storm calls a blinding bolt of electricity from the heavens, shattering 8 tiles, doing damage and earning AP for each.
Probability of a cascade occurring: 0.585045
Average tiles destroyed: 4.444835-
Level 2: Shatters 9 tiles.
Probability of a cascade occurring: 0.6075550000000001
Average tiles destroyed: 4.706675Level 3: Shatters 10 tiles. Probability of a cascade occurring: 0.62503 Average tiles destroyed: 4.953605 Level 4: Shatters 12 tiles. Probability of a cascade occurring: 0.6579699999999999 Average tiles destroyed: 5.41383 Level 5: Shatters 14 tiles. Probability of a cascade occurring: 0.68544 Average tiles destroyed: 5.83543 </span>
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**Mistress of the Elements - Yellow 9

**
Clouds darken the battlefield and lightning streaks across the sky as Storm’s awesome power inspires her teammates and assaults her foes. Destroys up to 5 Team-Up tiles, generating Team-Up AP and dealing 38 damage per tile.
Probability of a cascade occurring: 0.52984
Average tiles destroyed: 3.923435-
Level 2: Deals 46 damage for each tile shattered
Level 3: Deals 53 damage for each tile shattered
Level 4: Deals 68 damage for each tile shattered
Level 5: Destroys 7 Team-Up tilesProbability of a cascade occurring: 0.6119049999999999 Average tiles destroyed: 5.010295 <u>Max Level: 220 damage per tile (1540 total) </u> </span> <span style="font-size: 150px">Thor (Modern)</span>  *3 Star Rarity (Rare) - (Gold Character)* [Discussion link](https://forums.d3go.com/discussion/4281). [Wiki link](http://marvelpuzzlequest.wikia.com/wiki/Thor_(Modern)). <u>At Max Level:</u> HP: **10200** Tile damage: <span style="color: darkgoldenrod">70</span>/<span style="color: red">79</span>/<span style="color: blue">12</span>/<span style="color: purple">11</span>/<span style="color: green">61</span>/13/3.5
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**Mjolnir’s Might - Red 8

**
Thor brings his hammer down on the enemy, dealing 44 damage. The magical energies of his hammer begin to charge his next strike, adding 3 Yellow tiles to the board.
Probability of a cascade occurring: 0.26688
Average tiles destroyed: 1.674645
Average Tiles destroyed by color:
GREEN: 0.10305 tiles destroyed
TEAMUP: 0.11666 tiles destroyed
BLUE: 0.104855 tiles destroyed
YELLOW: 1.03711 tiles destroyed
PURPLE: 0.10463 tiles destroyed
BLACK: 0.10498 tiles destroyed
RED: 0.10336 tiles destroyed- Level 2: 135 damage.
Level 3: 187 damage. (Max: 1370)
Level 4: 239 damage.
Level 5: 291 damage.
Max Level: 2132 damage[/color]
[/list] - **Thunder Strike - Yellow 12

**
A lightning bolt pierces the sky and rips into the target, dealing 154 damage. A storm is brewing; 4 Green tiles are added to the board.
Probability of a cascade occurring: 0.362105
Average tiles destroyed: 2.460635
Average Tiles destroyed by color:
YELLOW: 0.15433 tiles destroyed
TEAMUP: 0.173805 tiles destroyed
BLACK: 0.15225 tiles destroyed
PURPLE: 0.1547 tiles destroyed
GREEN: 1.5233 tiles destroyed
BLUE: 0.1514 tiles destroyed
RED: 0.15085 tiles destroyed-
Level 2: Converts 5 tiles. 200 damage.
Probability of a cascade occurring: 0.45879000000000003
Average tiles destroyed: 3.404655
Average Tiles destroyed by color:
YELLOW: 0.208055 tiles destroyed
TEAMUP: 0.25313 tiles destroyed
BLACK: 0.208625 tiles destroyed
PURPLE: 0.209495 tiles destroyed
GREEN: 2.10045 tiles destroyed
BLUE: 0.21319 tiles destroyed
RED: 0.21171 tiles destroyedLevel 3: Converts 6 tiles. 246 damage. Probability of a cascade occurring: 0.55051 Average tiles destroyed: 4.494845 Average Tiles destroyed by color: YELLOW: 0.27996 tiles destroyed TEAMUP: 0.34022 tiles destroyed BLACK: 0.277645 tiles destroyed PURPLE: 0.279625 tiles destroyed GREEN: 2.756725 tiles destroyed BLUE: 0.28058 tiles destroyed RED: 0.28009 tiles destroyed Level 4: Converts 7 tiles. 293 damage. Probability of a cascade occurring: 0.636285 Average tiles destroyed: 5.747725 Average Tiles destroyed by color: YELLOW: 0.354215 tiles destroyed TEAMUP: 0.452115 tiles destroyed BLACK: 0.35486 tiles destroyed PURPLE: 0.355335 tiles destroyed GREEN: 3.519175 tiles destroyed BLUE: 0.357065 tiles destroyed RED: 0.35496 tiles destroyed Level 5: Converts 9 tiles. 339 damage. Probability of a cascade occurring: 0.780725 Average tiles destroyed: 8.72598 Average Tiles destroyed by color: YELLOW: 0.53998 tiles destroyed TEAMUP: 0.720015 tiles destroyed BLACK: 0.539935 tiles destroyed PURPLE: 0.537825 tiles destroyed GREEN: 5.311655 tiles destroyed BLUE: 0.53791 tiles destroyed RED: 0.53866 tiles destroyed <u>Max Level: Deals 2486 damage and Converts 9 tiles to green.</u>[/color] [/list] <span style="font-size: 150px">Juggernaut (Classic)</span> *1 Star Rarity (Common)* [Discussion link](https://forums.d3go.com/discussion/820) <u>At Max Level:</u> HP: **3520** Tile damage: <span style="color: darkgoldenrod">7</span>/<span style="color: red">22</span>/<span style="color: blue">6</span>/<span style="color: purple">7</span>/<span style="color: green">25</span>/9 -
Unstoppable Crash - Green 10 AP
Juggernaut’s momentum sends him barreling through the battlefield, destroying 16 random tiles. Does not generate AP.
Probability of a cascade occurring: 0.704602
Average tiles destroyed: 6.195122
Average Tiles destroyed by color:
GREEN: 0.882762 tiles destroyed
TEAMUP: 0.886968 tiles destroyed
PURPLE: 0.881424 tiles destroyed
YELLOW: 0.887794 tiles destroyed
RED: 0.885588 tiles destroyed
BLACK: 0.885824 tiles destroyed
BLUE: 0.884762 tiles destroyed-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.[/color]
[/list]<span style="font-size: 150px"> Single, Green Colored CD Tile Being Destroyed </span> Probability of a cascade occurring: 0.17865799999999998 Average tiles destroyed: 1.002972 Average Tiles destroyed by color: BLACK: 0.150524 tiles destroyed TEAMUP: 0.150732 tiles destroyed YELLOW: 0.150504 tiles destroyed BLUE: 0.150536 tiles destroyed PURPLE: 0.15124 tiles destroyed RED: 0.15094 tiles destroyed GREEN: 0.098496 tiles destroyed **"Immediate" Goals**: Finishing adding all abilities that are currently supported (destroy random colored tiles, swap tiles, change tile colors). Adding support for abilities that destroy tiles in a particular pattern at random (X-Force). Implementing crit tiles. **The Distant Future Goals**: Accounting for match 5 potential after cascades (the idea being that after you use an ability, if the resulting board has a match-5 available, then that should be counted as part of the cascade since the player can just perform the match-5 and continue cascading). Programming an AI so we can simulate full matches. Simulating damage dealt and taken. Simulating more accurate board states (average board a player sees probably has a higher density of TU tiles since we tend to not match TU tiles). Support for board tile types (attack, defense, etc) Super crazy idea - you take a picture of your game just before you want to use say GSBW and send it to MPQSimulator, who will then tell you exactly where to place the tiles to optimize tiles destroyed / cascade potential. **<span style="font-size: 150px">Contributors</span>** **HUGE** thanks to eeeeeee, who has done a ton of refactoring on the code and implementing of new features.</span> </span> </span> </span> </span> </span>
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- Level 2: 135 damage.
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- Level 2: Deals 43 damage per tile.
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