Poll about game features.

Been here since the beginning and DDQ is easily the very best thing they added to the game.

My reasoning is it is a great barometer for a new player to know whether their roster is getting stronger. As you are able to add a new node consistently there is a real sense of progression.

For those who have played a little it is a consistent stream of covers allowing for you to get a guaranteed 3* cover every day, That’s better than anything you could earn at that point in the game when you’re early in the transition.

For those further along it was initially a Legendary Token every five days. With the addition of the Burrito the added CP is even more welcome.

In short DDQ is the perfect addition because it helps every single player no matter where you are in the game.

Whilst I didn’t list DDQ myself, I think it is deserving of high praise because it is a brillaint benchmark for roster growth between 2* and 4* tiers and for that alone it is brilliant part of this game. Beating Under the Sea, having Dat Required Character and then being able to have a crack at the big enchilada were great tide marks on progress that you could use as encouragement to keep playing. Right up to 4* level, winning the Crash is still a badge of honour.

I started playing this game in November last year, so my experience is limited. The best new game feature would be the ability to turn effect off.

DDQ is basically the savior of this entire game. It opened the 3* tier to FTP players that had not started at launch which in turn allowed for the development of the 4* tier. I had been playing for a few months at the time and was stuck in 2* land while characters were rotating through being vaulted (3* Black Panther was out of tokens for nearly six months). No DDQ and I quit long before making it to 3* land. I suspect for many others both currently playing and now retired this is the case.

While not as huge as champions, bonus heroes, or DDQ (my top 3), I think that the change to 4* hero token odds has made a huge shift in the 4* game. People are able to cover newer characters faster than ever before without needing to whale, while also being able to make progress on older characters as well. I hated vaulting but honestly love the 50/50 split between newer characters and classic characters. Long gone are the days of “that character looks cool, can’t wait to try them in a year”.