While forced to use Falcon a lot in a recent event, I decided to look through the characters that could handle pesky enemy tiles. There are two main strategies – kill the opponent or destroy a lot of the board. For example, Whales, Whales, Whales can kill the entire enemy team. Often, though, you’re wanting to get rid of some goon’s countdown tile before it goes off. Here are the powers I could find that could predictably destroy enemy tiles. I came up with my own ranking, and the poll will show how horrifyingly wrong I was.
Leading my list, destroy 5 enemy tiles while nuking the enemy team, then charge the tiles.
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**Striking Distance - Yellow 12 AP

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Thor flings Mjolnir at an impossible speed towards her enemies, the impact dashing their plan of attack. Deals 356 damage to the enemy team and converts 1 random enemy Strike, Attack, or Protect tile into a Charged tile.- Level 2: Converts 2 Enemy Strike, Attack or Protect tiles into Charged tiles.
Level 3: Deals 593 damage to the enemy team and converts 3 random enemy Strike, Attack, or Protect tiles into Charged tiles.
Level 4: Can convert enemy Countdown tiles in addition to Strike, Protect and Attack tiles.
Level 5: Deals 1150 damage to the enemy team and converts 5 random enemy Strike, Attack, Protect, or Countdown tiles into Charged tiles.
Max Level: Deals 2284 damage to the enemy team, converts 5 random enemy Special tiles[/color]
[/list]
Pretty good return for whack-a-mole on enemy counters. But some counters won’t be reachable.
- Insult to Injury - Black PASSIVE
Doctor Octopus casually delivers a scathing monologue about his superior intellect while his metal arms continue their assault. Whenever you make a match that includes enemy special tiles, add a Black Attack tile to the board of strength 27.- Level 2: Creates strength 32 Attack tiles.
Level 3: Creates strength 38 Attack tiles.
Level 4: Adds 2 strength 27 Attack tiles.
Level 5: Adds 2 strength 43 Attack tiles.
Max Level: Adds 2 strength 139 Attack tiles
- Level 2: Creates strength 32 Attack tiles.
Delete a random enemy tile every few turns. Moderate initial cost.
- Redwing - Blue PASSIVE
Falcon’s companion Redwing soars overhead, alerting Falcon to danger. If the team has at least 8 blue AP, Redwing converts an enemy Protect or Strike tile into a 4 turn Countdown tile that signals when Redwing will return.-
Level 2: Redwing can change Attack Tiles.
Level 3: Redwing strikes when the team has 5 Blue AP.
Level 4: Redwing can change countdown tiles.
Level 5: Redwing returns after only 3 turns. [/color]
[/list]Delete all enemy tiles on “strongest color”, do a lot of damage, and collect AP for that color.
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**Surgical Strike - 11

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Wolverine attacks with ruthless precision, crippling his enemy’s ability to retaliate. Destroys every tile in the enemy team’s strongest color, dealing 32 damage per tile. Does not generate AP.- Level 2: Deals 87 damage per tile.
Level 3: Deals 137 damage per tile.
Level 4: Also reduces enemy AP in their strongest color by 10.
Level 5: Deals 265 damage per tile. Destroyed tiles now generate AP.
Max Level: 522 damage per tile
Cap can target any tile, and gets AP back. Poor on defense.
- Level 2: Deals 87 damage per tile.
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**Star Spangled Avenger - Red 11

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The Captain hurls his trusty shield into battle. Hits the target for 95 damage and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Red AP.- Level 2 – 209 damage. Returns 9

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Level 3 – 323 damage. Can target Strike, Protect, Attack, and Web tiles.
Level 4 – 437 damage. Returns 10
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Level 5 – 551 damage. Can target any tile.
Max Level: 4031 damage [/color]
[/list] - **Peacemaker - Blue 12

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Captain America gallantly launches his shield at the enemy. Stuns the target for 2 turns and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Blue AP.-
Level 2 – Converts to a strength 17 Protect tile when activated. Returns 9

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Level 3 - Can target strike. protect, attack, and web tiles. Protect strength increased to 27.
Level 4 - Returns 10
. Protect strength increased to 37.
Level 5 - Can target any tile. Protect strength increased to 48.
Max Level: 342 protect[/color]
[/list]Selectively destroy tiles. Expensive and turn-ending. Doesn't generate AP anymore. -
**Twin Pistols - Yellow 15

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Parker Robbins fires his twin Lorcin .380’s, destroying two selected 3×3 blocks of tiles, dealing 11 damage per tile. Does not generate AP. Ends the turn.-
Level 2: Deals 21 damage per tile destroyed.
Level 3: Deals 32 damage per tile destroyed.
Level 4: Deals 54 damage per tile destroyed.
Level 5: Deals 100 damage per tile destroyed.
Max Level: Deals 317 damage per tile destroyed (5706 damage). [/color]
[/list]Selectively destroy a lot of tiles, but very expensive. -
**Sniper Rifle - Green 15

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Black Widow uses an accurate, long range rifle to shoot a location on the board, clearing a reticle shaped pattern. She deals damage for each tile destroyed and an additional 355 damage to the current target.-
Level 2: +25% base damage. Costs 16

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Level 3: Destroys more tiles. Costs 17
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Level 4: +25% base damage. Costs 18
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Level 5: Damages all enemies. Costs 19
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Max Level: 3912 + tile damage[/color]
[/list]Destroy some specific tiles, but expensive. -
**Pistol - Red 12

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Black Widow fires 1 shots at the board, clearing a block of tiles, dealing damage for each tile and an additional 118 damage to the current target. Does not generate AP.-
Level 2: Fires 2 shots. Costs 13

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Level 3: Target size increased, destroying 2x3 tiles. Costs 14
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Level 4: Fires 3 shots. Costs 15
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Level 5: Target size increased, destroying 3x3 tiles. Costs 17
.[/color]
[/list]Delay a lot of tiles. -
Anti-Gravity Device - Blue 11 AP
Stolen Stark tech increases enemy countdowns by 2. If there are none, heals all allies of 100 damage.-
Level 2: Add 3 to timers.
Level 3: Costs 2 AP less.
Level 4: Adds 4 to timers.
Level 5: 50% heal with enemy countdown timers present.
Max Level: Heals 676, and another 676 if no enemy countdown tiles.
(Dev note: This means at Level 5 AGD and base level character, she would heal for 50 with Countdown tiles, plus 50 more if none are present)
Temporarily lock tiles down. Expensive, and the bubbles can unlock.
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**Force Bubbles - 13

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Susan focuses her power to lock the enemy down and save the team. Locks 2 chosen tiles in Force Bubbles before creating a Blue Protect tile with a strength of 42.-
Level 2: Locks 5 chosen tiles.
Level 3: Increases Protect tile strength to 92.
Level 4: Locks 8 chosen tiles.
Level 5: Increases Protect tile strength to 185.
Max Level: 678 Protect Tile
Random, and also affects friendly tiles.
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**Settlement - Blue 9

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She-Hulk flexes her legal muscle, striking a deal to balance the scales of justice. Replaces up to 2 random Protect, Strike or Attack tiles with Strike Tiles distributed between you and the enemy team. The deal is in your favor - Friendly Strike Tiles are strength 12 and Enemy Strike Tiles are Strength 7.-
Level 2: Increases Friendly Strike Tiles to strength 17
Level 3: Replaces up to 3 Tiles (Odd tiles are always Friendly)
Level 4: Increases Friendly Strike Tiles to strength 23
Level 5: Can also replace Countdown Tiles
Max Level: Up to 3 Tiles of strength 139/44[/color]
[/list]Destroy ALL the tiles. Clear the board. Fun but expensive. -
Iron Hammer - Blue 6 AP
Magneto forms a mass of shrapnel to hurl at his enemies. Converts a random Blue tile into a 1 turn Countdown tile that destroys the 9 surrounding tiles.-
Level 2: Increases tiles destroyed to 13, +1 AP Cost.
Level 3: Increases tiles destroyed to 21, +1 to countdown timer, +2 AP Cost.
Level 4: Increases tiles destroyed to 29, +1 to countdown timer.
Level 5: Increase area of effect to entire board, +1 to Countdown timer, +4 AP Cost.[/color]
[/list]Expensive, and randomly destroys 1 enemy Countdown tile. -
**Armed and Dangerous - Green 12

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The fury of Doctor Octopus is unleashed as his metal arms strike, constrict and mangle all his opponents at once. Deals 82 damage to all enemies, then stuns a random enemy for 1 turn, reduces enemy AP in their strongest color by 1, and destroys a random enemy Countdown tile.-
Level 2: Deals 164 damage to the enemy team.
Level 3: Destroys 3 AP of the enemy’s strongest color.
Level 4: Stuns a random enemy for 2 turns.
Level 5: Deals 246 to all enemies, stuns a random enemy for 3 turns, and destroys 5 enemy AP.
Max Level: 783 damage to enemy team, 3 turn stun, 5 enemy AP destroyed, 1 Countdown tile destroyed
If more than 1 color of enemy tile, Moonstone's power becomes increasingly useless.
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Gravity Warp - Purple 8 AP
Moonstone manipulates gravity, warping a random Purple or Black Special tile to the location of a chosen basic tile. If there are no valid Special tiles, the warp collases doing 75 damage.-
Level 2: Can warp Red Special tiles. Collapse damage increased to 86.
Level 3: Can warp Yellow Special tiles. Collapse damage increased to 98.
Level 4: Can warp Blue Special tiles. Collapse damage increased to 109.
Level 5: Can warp any Special tile. Collapse damage increased to 120.
Max Level: 1069 damage[/color]
[/list]I found that Falcon Blade DocOck is a fun team to run against enemy goon teams. What other teams are good at goon-killing? EDIT -- And Falcon / Cap / Black Widow seem to be leading all the way. If Marvel ever makes a movie that features lots of goons and no major supervillains, they should use Falcon, Cap, and Black Widow as the main heroes. Oh, wait, that's *Winter Soldier*.</span> </span> </span> </span> </span> </span>
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- Level 2 – 209 damage. Returns 9
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- Level 2: Converts 2 Enemy Strike, Attack or Protect tiles into Charged tiles.