Post max champ 3* a discussion.

The purpose of this post is to twofold.

  1. To discuss what mpq players do with max champ duplicate covers.

  2. To discuss possible options for a post champ system.

Yep. I thought this day would never come but recently I have started to max champ some of my 3* at 266. With several more due to reach this end state a new dilemma has emerged. Whether to return to selling off dupe 3*s or starting a second one with the attendant costs.

As you know one of the reasons behind the champion was to avoid the frustrations of continually drawing duplicate covers. This works great until you add that last cover

Whilst farming 2* is a viable strategy, with max champ 3* this is not really a viable option. The time to max champ a 3* is considerable but this is in no way reflected in the resale value.

Moreover, understandably I don’t really want to sell of my max champ 3s as they have taken a while to build and are useful in their featured pvp events.

So what are your thoughts regarding this initially a ‘first world’ vet/ whale issue but eventually one that more players will encounter?

My own favoured solution would be to keep the level cap at 266 but add another tier of rewards which you receive as usual when adding a duplicate cover.

I am just running into this. I am starting dupes of all characters fed by the 2* farm. It’s still the best way to earn HP in the game.

Any non-farm 3s are being sold. However, I hold onto them as long as possible so that if I get more than one, I can at least roster it, apply the extra cards and gain a little bit of extra XP that way before selling it.

Could you let me know what a max champ 3* sells for?

I would probably sell the champ once I had a new cover waiting unless the sale price is awful

105K iso
500 HP

Thanks very much - so not much then!

I’m nowhere near this point (my highest 3* is 225), but my plan when do I hit that point is to start a dupe. I’m willing to eat the 150k iso or so for the rewards and XP.

Considering that maxing a threestar costs 120K ISO I Think a 105K sale price is pretty fair. It’s not quite as cost efficient as farming a two-star, but on the other hand the rewards for threestar champions are much better.
Personally I plan to start dupes of the threestars that hit level 266 and build them up again.

This problem highlights how championing was just a finger in the dike’s hole. (WOW, phrasing…)
The devs had to have known that this would eventually be an “issue”. (Quotations because it’s such a glorious issue to have from the non vet/whale’s perspective)
I’d be curious to know if any discussion or thought was put into this from the development side when championing was discussed. When the champion solution was settled upon, I would imagine that the natural next question was “Then what?”

Maybe they didn’t expect this to arise so quickly? And that they thought they would have more time (and less bugs in the meantime) to come up with another solution. Maybe they expect 3* covers at that point to be considered like 1* or 2* covers and can be tossed without thought? Surely if that was the case, they wouldn’t be so stingy with 4*s…

I think the game has so many important issues. This one is not one of them. Get them to 250, apply all the other covers to a duplicate that you start at this point. If you are lucky the duplicate will have 13 covers soon. When that is done apply all future covers to your 250+ guy (i guess before your duplicate got 13 covers he/she might have some color at 5 already so the cover went for the big guy) until max championed. At this point you have a choice - sell it to max your duplicate or max your duplicate with the spare iso. It all depends how often you use the 3*. Getting 1k HP for a slot is not an issue for a high end player.

As this problem touches mainly high end 5* and some 4* players you don’t need the duplicate to be maxed championed to compete in PvP (you don’t rely on the 3* anyway in these matches). Anybody who is still relying on 3* is nowhere near the max championing level.

The rewards of 3* champions are so good that it’s worth the iso investment. Just don’t wait till they are maxed as you will inevitably lose covers.

I’d love to see an option to restart the champion cycle for a maxchamped character, without the fuss of having to create a new instance of the character first.

For example, if you hit level144 for a 2*, add a new option to the character screen ‘Reset champion’. If you press it, you’re given the option to invest 30K of ISO (or whatever the net ISO loss is for selling off + bringing back the character to level 94; i don’t have the exact numbers ready). Doing so will reset the character back to level 94 again.

The main advantage is that you don’t have to sacrifice the character completely, or dump HP into temporary roster spots while you re-cover max-championed characters.

I would not for the simple reason that having a max champed 3* is a huge advantage in their pvp event. At high levels, players often feature very similar chars. The feature char is often the only real difference in the teams that you face. I would hate to play this thor pvp with a 166 thor vs a 266 thor

I like this idea. The 3* cannot gain any more levels but you can still reap rewards… great rewards! You hit the Legendary Reward tier. Every 5 “levels” is an LT with 10 CP and 5000 ISO every other “level”.

My highest 3* is at 251, but I’m essentially planning on doing almost exactly what Magic said - I’ll probably roster a new one at 256 or 258 (8-10 spare covers should be plenty,) then when I draw that particular 3* I’ll apply it to a new one. If I get 5 in a cover, any excess will be applied to the “main” 3*. Once it’s built, I’ll finish off the main 3* and then either sell it or just max the duplicate - we’ll see how much I’m still using my 3*s when that hits.

As has been said elsewhere in this thread, I’m pulling in enough extra HP that I’m really not that concerned with extra roster slots. The rewards for 3* Champion levels are definitely good enough to want to keep getting them.

As far as the level 266 3* goes, I may or may not keep them. Of course, even if I keep them, there’s also the option of selling them later - like when I need the Iso infusion, if I’m running short of HP for a roster slot, or when the duplicate gets about halfway. There are options.

maybe just give repeating rewards with a legendary at the end could be higher rewards, not sure how much CP would be balanced maybe 8 is the right number?

  1. 2500 iso, 200 hp, 3000 iso, 300 hp, 10 CP, 4000 iso, 400 hp, 4 * reward, 7500 Iso, legendary token (not latest legend) premium farms so to speak

Nearly a page of replies and the answer has been overlooked when it was posted above

Start a duplicate - level to champ and when around 240 you can sell the max champ with little to no impact in pve or pvp

Start a duplicate 3*

What about a post post champ system? We’ll then probably need a post post post champ system.

Or do the simple thing, start a 3* duplicate and call it a day. No need for post champ system analysis.

Cost of 3* is approx. 120K ISO to be leveled up to lvl 166.

Rewards from promoting 3* covers are somewhere around 1200XP, which is, depending on your shield level, around 10-15 000 ISO from levelup.
It depends on what you do with 4*s you get from promoting, what your LTs and HTs will drop, same with HPs and so…

Minimal guaranteed XPs from fully championed 3* is 1196 XP, maximal XP is approx. 1400XP.

Soo, what i will do? I will end at level 260, then i start to build a duplicate - with rate of 3* and RNG its dangerous to build 3s while risking you will have to sell some covers. But yeah, i will sell. Its great way how to get more LTs, CPs, HPs and 4s… and these few ISO i lost? Acceptable price i think.

I have already started a 3* farm and rostered all of the 3*'s that come from 2* champ rewards. It’s slow, but it’s something to do.

As far as selling the 266 version, I’m doing that on a case by case basis. For example, the first dupe I got champed was Switch, just because I got a bunch of her covers because RNG. I really had no intention of selling the max champ, because 105k feels low to me as compared to 65k for a 2* when you consider how quickly you can flip a 2 vs a 3.

However, Agent Coulson came a long and I needed a slot and it just so happened that they nerfed Switch at almost the exact same time. So it was a choice to spend 1k hp for a slot or gain 105k Iso, 500 hp, and a spot. In this particular case, Bye Switch. Different character / different circumstances, I might’ve waited until the dupe was at a higher level.

It would be nice if they implemented a system where you could continue to get champ rewards (set or random) after hitting 266.

But assuming they don’t make any changes, I’ll invest HP in extra slots for dupes, and probably won’t sell off the 266’s until the dupe gets close to max.

I would say that increased selling price works as great end-solution for championing system.