Ok, 2 quick disclaimers..
- I am not a 2* player (have several 141s) BUT In preparation for the nerf I got my MMR into 2* range and spent a while playing 2* vs 2* with no healing
- I think true healing is garbage and this is in no way endorsing that crap
So here are a few hints, specifically for PvP.
1) MOST importantly think about when you join PvP. If you join right at the beginning you can kill some seed teams for ISO BUT, in my experience the brackets are tougher. I’ve mucked around a bit with PvP starting strategies since the sharding change and I can report certain times of day are consistently better. Now i’m not going to say when because if I do then they suddenly become much worse if people all flock to them ![]()
making the advice irrelevant. Bottom line vary your start times til you find easier brackets. It is, in my experience, far easier to improve your placing through bracket manipulation than any actual playing strategy (barring blowing loads of cash on shields).
2) If you have a decent size 2* roster you can get some benefit out of those other characters but WHATEVER YOU DO do NOT use your best team first. Using your best team (Ares/Thor + OBW or Ares+ Thor generally), blowing all your health packs to go as long as you can THEN using your weak teams means your final defensive team is terrible and you get ripped apart. Make sure your very last win is with your best team and the safest way to do that is to be playing with them, with 5 health packs availible (in case of nightmare cascades and needing to retry) after using all your garbage.
3) Only shield if it’s going to get you something and don’t do it too early. Until you know how your bracket is going to shape up you have no idea if your early 500 points is worth protecting to build on or not. By all means shield for rewards towards the end of an event but I see a lot of ppl shielding on 400-500 2 days out. I don’t see any value in this at all, even if those points were an effort to achieve. If you want to struggle to 500 points and shield then join PvP with a day to go and minimize the shields you have to use.
4) If you are using a weaker team because you have the heroes there and want to extend play then be sure to hit someone worth a lot of points. That way if you fail you lose almost nothing and if retal nodes are still forming for losses there’s not much point in hitting you back for almost nothing. Your best team will still end up being your defensive team when you’re not playing (see above).
5) Beware using bad teams too late on in an event. Most people have experience of the 2 phases of PvP. There’s a long period where hits are pretty rare then a big flourish at the end as people jockey for position. Have a weak defense team out at that point, even if it’s only for the time it takes you to get a win with your best team can easily cost far more than you’ve earned from that win.
6) If you are only using 2* heroes and are facing lvl 100+ 3* heroes then tank… the first rule of tank club is don’t talk about tank club ![]()
but if I can get into the 2* bracket to do some testing you can too! ![]()
. OFC if anyone asks it was all a glitch in the system, cause I would never tank and it’s impossible anyway ![]()
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7) Don’t be afraid to retreat if you’re going to lose and it won’t down your heroes. The faster regen timers, while nowhere near enough to balance the healing nerf, do mean that heroes can get healthy a fair bit quicker than before. This is particularly true of lower health heroes you don’t often use and wolverine/Daken. Not so much for Ares and Thor… ![]()
Finally, here are the 2* pairings I think are usable to some degree ![]()
Obviously you have the standards… OBW + Ares/Thor, Ares + Thor and MMN + Storm. No point making any other combos involving those heroes because they are best used as listed (especially MMN + Storm). I will note one decent combo for Thor because you might have chosen Ares + OBW as your best team and want some use out of Thor before moving to them…
-Moonstone + Bullseye: Moonstone’s red is decent and her purple isn’t terrible in PvP because it acts as a nuke or you can match away Ares’ Sunder CD timer. Bullseye wants to be with a purple user to get value out of the tiles you’re matching for his purple and his black is fractionally better than Moonstone’s in most circumstances (though both are pretty bad). You lack green and yellow outlets but beggars can’t be choosers ![]()
-Daken + Thor: Thor is a one man team and pheremone rage is good with thunder strike. You can get wins with this team and might even get a few out before Thor’s health is too low with friendly boards.
-Daken + Hawkeye: OK, getting wins isn’t massively easy BUT if you can do it this team lasts pretty well without health packs. Hawkeye avoids onto Daken who has true healing. He can also nip into the prologue if badly beaten at the end of a match and get better there. You only have 2 actives on red and blue but Both do good damage if the CD tiles live and explosive arrow synergises well enough with pheremone rage. It’s possible to win vs OBW + Ares/Thor but only if the board is pleasant and you can outplay the AI (second one easier than the first)
-A.Wolvie + Hawkeye: Similar to Daken + Hawkeye except you get a green power to make your strikes, you have an alternative red for pretty solid single target damage and you can only get back to half health when battered which is not really enough to start a fight but does leave a shorter regen timer (along with double heal speed).
Now none of this comes close to replacing OBW’s healing but hopefully it’ll help make the best of a bad situation. Worth noting some ppl have claimed better usage out of OBW by spamming her blue early and preserving more health by trying to get chunks taken out of the temporary health pool during the fight instead of permanent health. Certainly worth a try.
