At some point during the previous season, I champed 4* Blade. He, along with Peggy and Medusa quickly became my favourite SHIELD SIM team, being quick, powerful, somewhat resilient, good in defense, and more importantly, fun to play. I found other fun teams with characters like Wasp, Carol, Coulson and even 3* Hawkeye, but I ended playing mostly with that team.
While doing so, I realised how different most of my games were compared to just a season before (when my go-to SIM team was IM40, Peggy, and Jean/Iceman). Rather than focusing on powerful individual activated abilities, my team was successful due to the complex interactions of their passives, aided by a few, also interacting, activated powers. It felt much more puzzle-y, strategic and overall interesting, turn by turn. Whereas I previously raced to collect the AP for a powerful nuke or AoE power every single game, repetitively, I now win games by making smart choices when building my team and making every move count towards a board state. Even Peggy’s remarkably powerful activated abilities were used mostly as a finisher/mop up (if I actually managed to collect the AP before the game was quickly over) rather than the main event of the match.
I believe this is a huge improvement over the previous correct strategy that was basically to choose a character with the best AP-damage ratio activated power, accompanied by a character that generated AP in that colour and a third character with activated powers in the missing colours to mop up (or simply, the “essential” 3* in PVP doing almost nothing). This strategy put unduly amounts of power and responsibility in the AP-generating characters, most particularly IM40, which was basically the best character in the game for that reason–or Scarlet Witch, who is objectively a very mediocre character outside of her purple production, and yet, was one of the most used characters in the game.
It is obvious to me that this didn’t come by accident but as the fruit of the coordinated, well-thought developer’s intention in the last year. This can be seen in the reworks of old characters (e.g. Drax) who have made them more like “modern” characters than simply improved versions of their old selves.