I meant about the premade deck slots, not more deck slots (although I did forget VIP comes with extra slots, since I refuse to spend a dime on this game anymore)
When the master decks first came out they were supposedly going to be based on the winning decks from a contest. I think the winners’ decks were used, but the promised credit was never given and the whole thing was kind of forgotten about. Now all the new master decks are literally garbage collections of random cards, defeating the purpose. We’ve been asking to be able to modify them and use them as deck slots for ages with no response.
…and the rewards are pretty much just a very small bonus because if you actually chase even a single card to “complete” the deck, then you totally wasted more resources than you got back on it…
For me, these decks pretty much are “oh look, another annoying notification I need to clear…”
I don’t know. I did notice that Fblthp’s preconstructed decks appeared to have at least a little bit of thought put into them. But only Hibernum/Oktagon/D3 have statistics on how many people actually use those decks. My guess is, outside of Bronze mastery (which is why I tied unlocking the deck slots to mastery), almost nobody, ever. You’d think any halfway-sensible UI designer they might have over there would throw a fit over having all these buttons that nobody ever actually wants to push, but it’s been years…
Of course they do. I have no problem with giving feedback on negative experiences, but frankly this seems cheap, nasty, and misplaced. The decision to have preconstructed decks is not a UI design decision. And going by the number of complaints ever raised in different categories, the UI designers have done a relatively good job on this game.
I agree the preconstructed decks aren’t of any use to experienced players, even though they possibly help unconnected beginners with basic deck building ideas. My guess is that Oktagon and/or Hibernum know the precons are useless to many players but have made addressing that a low priority. Most posters here aren’t providing any reasons why that priority should be raised (and it’s not even clear that many people believe it should be a high priority).
And, thinking about it, are the buttons in the UI even very responsive? If you pull down the menu, and tap to go to a different area, it doesn’t always change color, does it, and you don’t always know if the UI will progress.
The UI looks OK but the menu system alone makes this one of the more unresponsive apps on my phone.
A couple more while I’m thinking about it… sometimes when I turn on my screen the app just stays black and I don’t know if I should turn it on again or not. And other times when I turn on the screen the UI shows up as normal but I’m unable to scroll it for 5-10 second. Anyone else have these problems?
The fiddlyness of that scrollbar is a UI development issue, not UI design. And even if we agree to conflate those roles, I am pretty sure you aren’t claiming that UI issues are either more common or more critical than general code issues… are you? (Though it’s certainly true that UI development in the game has far more to answer for than UI design.)
You’re right, I let my frustrations with the game in general get the best of me there. I apologize.
Although to be fair, ever since Hibernium removed the Mana Wheel loading pinwheel I have been very mad with the UI designer anyway.
Back on subject, the preconstructed decks were made to be guides for new players. The issue is, they are terrible decks. Any new player trying to emulate them won’t be learning any sort of proper deckbuilding technique except to throw as many mythics in a deck as possible (which does work, but come on)
Getting back on track… New players don’t have those cards and those cards don’t generally make sense to use together, so there doesn’t seem to be much of a point.
It takes time to craft a good deck. I like to play this game in my spare time. I want to be able to pick a PW, pick a basic deck, do a one or two card adjustment for a secondary objective, and play. I don’t want to look through 1564 cards every time I play. And the new coalition event with deck restrictions is a pain. Yes, I know, some of you love deck building and some have a why-would-anyone
-play-this-game-if-they-didn’t-attitude, but if something made playing easier and made more people engage in more events send like it’d be a win for the game.
It’d be cool to have deck slots based on restrictions (legacy, standard, and Ravnica, along side an event deck and story mode deck). It would encourage more people to play. Yes, VIP can have a tinykitty ton of decks, but, I would argue, that the people most helped by more deck slots are casual players that maybe aren’t that good yet, not the people with the spreadsheets and the VIP packages.
More common? No. Would you expect the UI consisting of a couple of a dozen screens to have as many bugs as a game with dozens of PWs and thousands of cards? A little disingenuous to use that as a metric, I feel.
More critical? Honestly that depends on your definition of critical. Of course the deckbuilder isn’t more critical than, say, the Fblthp SWW bug, or hundreds(?) of gamecrashing bugs we’ve seen over the years, but the unresponsiveness of the UI is absolutely more critical to me than many of the ‘general code issues’ which Oktagon have taken time to tinker with in their tenure. I’d say it’s unquestionably more critical than 2/5 of the updates listed here in the 3.6.1 update. And when was the last time you looked at your player profile and changed your title or avatar?
Just because it’s possible for the users to wrestle with something until it eventually achieves what they want it to, doesn’t mean that it works well, or that additional work on it should not be scheduled.
I won’t say you are wrong, since i know the rules.
But:
First of all, i thought this was general discussion. And General discussions do tend to go off the rails every now and then…
And second, nothing is ever going to happen to those garbage deck slots.
I remember seeing these threads pop up again and again and again and once more.
Did the devs ever care about it?
I don’t think so.
At least i can not remember a single time anyone of the community managers, mods or devs say a single word about it.
The purpose seems to be to collect the cards and get rewarded as soon as a deck is completed and nothing else.
No one i know ever used any of those decks in any event.
Yeah those beginner, expert, master decks are pointless. Beginners cant actually use any of them and by the time you get the random mythics to “unlock” the latter two you will likely be seasoned enough to never touch them.
At bare minimum the precon decks should allow a player to directly purchase the cards inside them. However this also begs the question of why are most of them random non-synergy cards?
They should just disappear without fanfare. I doubt the concept us worth developmental resources.