Wait, why did this get buried in Bugs?
Because they’re getting trashed for obvious reasons… and instead of addressing the issue, they’re trying to bury it
While we‘re on this, anyone remember which nodes in the hub stay and which close after the 1st sub? For the love of god can’t remember…
Easy. Remember that old adage: “all main sub nodes stay except for EOTS”
You’ll need to hit all three of these each day and grind on last day.
@Jeto please move back to General Discussion. This isn’t just a bug report. This is an informational post to warn fellow players about the many discrepancies with this event and to discuss these.
Sub 2 the same issues?
I support this being returned to General. If the title is being deemed a bit too snarky (but completely accurate) then I am sure @Daiches isn’t going to complain if it is edited.
It would also be nice to get some feedback - did the wrong version go live? If this is the intended version will it be re-configured next time it is run so that it alligns with the other PvE’s? Considering this was for the 6* release players such as myself chose to delay playing in hope of some clarification but the radio is very silent today. ![]()
I agree.
This is less of a bug report, it is more of a discussion.
We appreciate that acknowledgement from Jeto that the Developers are aware of the issues.
As the “unofficial bug tracker”
I’ve moved this from “Bugs” to back to “General” and changed the title slightly.
Discuss away. ![]()
I do ask for fair compensation to those who are playing in SCLs that require 7 clears for optimal play yet only award 4 rewards. In other SCLs where 7 clears is the optimal play, there are 6 rewards. Simply requesting parity.
Thx ![]()
For the umpteenth time, going back three dev teams, how about testing just a bit longer (and maybe involving someone who, I don’t know, actually plays the game) instead of being excited to release something new? Every dev team falls over their feet to offer something new that then is problematic because it hasn’t been fully vetted.
Would it have mattered if Prodigal Sun came out a week later? Two weeks later? But done correctly? I don’t think any of the player base was hammering down a door to have Prodigal Sun be re-released as a four day. Is it neat to have something different? Sure. But I, personally, would rather have it be done correctly than rushed.
I would even accept having a tester just play the event under the same conditions the player does. I.e. have the tester actually play the event as pushed to the test server.
Playing this event sucks and isn’t fun. 3x clears at the end in SCL10?
No.
I wonder if they are looking for/hiring QA or testing team members. I feel like they need more of both.
They mentioned a couple months back that their QA severs were not aligned with the game servers. It was the reason they gave for the poorly vetted new characters.
I asked if they had fixed it in the Q&A. There was no response which was a response.
As a guess I bet PS played fine on the QA server but was different when pushed to the live server.
With four people on the team they are hindered dramatically.
SCL10 is already a slug fest to get through after the dev improved it to 3+2 clear. Now 4+3 is worst… I just forgo the last clear for the hard ones and be done with it… Really not looking forward to any new stuffs they’re offering…
Two workdays have passed now. It would have been nice to get any word at all about what happened here, @TheMigz
Unfortunately there’s not too much we can do to have a completely perfect QA server because live conditions just vary naturally from QA conditions. There’s things we want to do to bring them closer, but there will always be some variance. MPQ has more variance between them than other games we’ve worked on here.
However, in the case of this event, it was less that the QA servers and Live do have differences, and more that this was our first experience rehabing an old event.
There were test cases QA didn’t have so they didn’t know to be looking for this stuff, and we missed it too. We checked over the rewards, but missed the other things we would need to take into account.
We made the decision to leave this event as-is for this run, and fix it for the next pass.
We will also be using this as the basis for how we review the next event to come out of the freezer so we don’t make the same mistakes again.
Thanks for the clarification and most, especially for not fixing it during the middle of the event.
Thanks for the response @TheMigz
The fact that you missed this is a big red flag that you still don’t understand the game, despite your best efforts.
Please take the time to talk to some old time gamers about this. Learn about the natural cadence and flow of this game. What’s expected at a base level, etc. The mods on this forum would be an excellent choice to start with. I promise you that if you want to fix these types of errors and reduce player backlash, it would absolutely be worth your time to talk to these folks.