Not sure if this is a bug or just a misleading description… From the character post:
Blind Spot - 7
AP
Entering his enemy’s minds, Professor X blocks any sensory input that might reveal his presence. Professor X creates an invisibility tile that targets him, if one does not exist.
Level Upgrades
Level 2: While invisible, if this character makes a match, they strengthen 1 friendly special tile by 58.
Level 3: While invisible, if this character makes a match, they strengthen 2 friendly special tiles by 59.
Level 4: While invisible, if this character makes a match, they strengthen 2 friendly special tiles by 120.
Level 5: While invisible, if this character makes a match, they strengthen 4 friendly special tiles by 121.
Max Level
Level 3 - Strengthens 2 tiles by 115
Level 4 - Strengthens 2 tiles by 236
Level 5 - Strengthens 4 tiles by 238
The way this reads a match Professor X makes while invisible would provide bonuses to unique tiles (i.e. strengthen tile 1, strengthen tile 2, etc.). My experience in Simulation 42 was that as-is, it plays out differently. Before I managed to destroy his invis tile, Charlie (who was level 285 for me) had buffed a single protect tile to a respectable 2455. Now, at 251 per buff, that’s about 10 ![]()
matches Charlie would have had to make (as Deadpool covered ![]()
and X-force Wolvie covered ![]()
and neither were stunned). There was a minor cascade during the 2 or 3 turns that but the other part of this is the animation, which on at least 2 occasions I saw repeatedly triggering on the same tile.
There’s probably also several ways this could be playing out as a display bug, but… I thought I’d share the info I have and you guys can sort it out. I have a screenshot of the protect tile, but without a Professor X myself, I can’t really test to see if it duplicates. Maybe someone with some covers can give it a try.