This was a thought I had and I am not sure if it has been mentioned…
Token Change (%'s negotiable) - 4* ![]()
, 3* ![]()
with a 5% chance of getting a 4*, 2* ![]()
with a 19.5% chance of 3* and 0.5% chance of a 4*, 1* ![]()
with a 19% chance for 2* and 1% chance for a 3*
…leading to event reward structure (Using current PVP for convenience)
Hot Shot PVP
Rank 1 ![]()
![]()
or 4* Token - plus all from previous rank (if you need fury, here he is…if not, it is a chance for something you may need)
Rank 2-5 ![]()
![]()
or 3 ![]()
token ![]()
or ![]()
3* token ![]()
or ![]()
3* token and the same ![]()
and ![]()
reward as a normal bracket
Rank 6-10 ![]()
![]()
or ![]()
3* token ![]()
or ![]()
3* token and the same ![]()
and ![]()
reward
Rank 11-25 Same
Rank 26-50 ![]()
or ![]()
3* token and the same ![]()
and ![]()
reward
Rank 51-100 Same
Rank 101-200 ![]()
![]()
2 ![]()
or 2 ![]()
token and the same ![]()
and ![]()
reward
…you get the idea for the rest I hope.
It would not alter D3’s “carefully” constructed reward system by giving out any extra covers, it would only give you a choice to take a sure cover you need or at least a token to get a chance at a cover you may not have. This imo would help the progression by having more cover choices to get the one you need. For someone like myself, who has most of the 3 ![]()
covers I am interested in, I would look forward to a token instead of a ![]()
who will only be worth 500 ![]()
for me.
I know when they had the No Holds Barred 3 ![]()
tokens I played a little harder also…wink wink devs…