In case anyone is unaware of what I mean in the title, what I would like us to discuss are the pros and cons of fixing refresh times as opposed to them being X amount of time from when you completed it. Clintman and maybe others have brought this up before, basically it would be everyone’s nodes refreshing at midnight and noon EST (since these are the usual ending times for events) regardless of when you last played.
As I see it the Pros to implementing this are that you no longer have to concoct a weird schedule where you’re playing 6-8, then 8-10, then 10-12 (all times eastern of course) or whatever the case may be for your play style. It also lets you play any time you want/are available during a given refresh without worrying about what consequences that will have on your NEXT refresh (and the one after, etc. etc.).
The only real Con I can see to this system is for people whose optimal play time is something like 11-1 EST, you’d have to really be aware of what time it is since nodes would refresh right in the middle of you playing. You could even argue this is GOOD for this person since they can theoretically kill 2 refreshes in one sitting, although that would require minimal/no rubber banding for all of us min-maxers here on the forum.
So - 2 questions for you guys.
- Are there other Pros/Cons I haven’t thought of or written about that are important to think about while evaluating this suggestion?
- Would you prefer a server-based refresh time cycle (likely to be 12AM/12PM EST) to the current 12 hr since last completion of node refresh cycle?
NB: I know 8hr refreshes are possible but we haven’t seen any of those in a while so the 12 hr ones are what I’ve been using as default, but keep in mind this could easily be done for 8 hr refreshes too (i.e. 8AM, 4PM, 12AM or swap AM/PM depending on start/end times)
NB2: Can anyone tell me if it’s an 8 hr or 12 hr refresh for Simulator? Haven’t started yet and really need to know. ![]()