Put progress bar for PvE points on node map (see picture!)

Keeping track of point refills in PvE nodes can be a hassle if you did not previously clear the nodes in a nice order. There are a host of legitimate reasons why this may occur. Perhaps real life interrupted your last clear. Maybe you decided to let your A-team heal a bit while you took the B-team to handle an easier node. Whatever the cause, figuring out the refill progress for each node requires a whole lot of clicking, which could all be avoided if the interface looked more like this instead:

It would be nice to show the timer and current point value of each node on the map too, but I understand that screen space can be limited on the mobile version of the game. To conserve development effort, I only suggest that the progress bar be copied to the node map; there should be enough space for that even on a small screen.

No, no; that is all wrong.

It needs to be circular to blend in well with the node graphics; like a fuel gauge.

Both of those are great ideas. I recall seeing another thread suggesting a pulsing effect when max points are available that’d work well with a gauge like that. Personally, it’d also make the node maps look much cooler and more busy with information like you’d expect a S.H.I.E.L.D. interface to look. It might even help new players who don’t fully understand the way the competitive PvE events work by directing them to full nodes or almost full nodes.

Not only this, but put the point value on the map as well. I do the nodes highest to lowest and am forever searching for the highest. The simulator is pretty evident, but not events are.

That’s a good addition too, since the numbering could be applied to PvP nodes as well. Though we should stress the gauge as well in case any are 90% or up, but not full to flash