Hey D3 and Forum Dwellers!
Brief Background: Relatively new to MPQ, but have recently dipped into the more competitive aspects of the game. It wasn’t until a couple weeks ago that I realized there was more to this game than just the Prologue… lol. In any case, as I am a fan of puzzle games and Marvel, this seemed like the perfect game to play on my mobile device. I only just learned about Alliances this past weekend and regret not joining one sooner!
I recently placed 1st in the Prodigal Sun PVE event for my Time Slice (final score I think was around 320K) for the Elektra rewards and successfully completed the Gauntlet(!), both of which were brutal to say the least for my first PVE experiences and I typically score between 800-900 points in PVP events up until this point, so I’m not completely new to these parts of the game. Granted, I haven’t been playing long, but perhaps a fresh view from a new player could be helpful?
Any time there is both PVE and PVP in a single game, it’s always going to be tricky to balance, so here are my thoughts/feedback:
BLUF: Separate PVE from PVP from a Roster Standpoint
PVE
Rubberbanding/Scaling/Transitional Players/Borked Buff Player Selection all seem to have plagued this game from the beginning based on these forum posts. Honestly, Prodigal Sun was just all over the place (Enemy of the State seems OK so far). Whatever secret formula you use to automagically scale is never going to be completely “fair” for the wide range of players in this game. So I propose the following ideas:
- Pre-select about 15-20 Heroes/Villains to use as a base Roster for a PVE Event (for example, Three 4*, Ten 3* and the rest 1/2*)
- Not everyone will have access to all of these characters, but the ones they do have can still be competitive, if they do, then more power to them!
- All of these Characters are scaled to the same specific levels for everyone, however Covers still matter, so you can still have a 194 MoStorm rocking 1/2/2
- Key here is health, just because you have a couple characters (usually your Go-To’s) leveled way higher than the rest shouldn’t penalize you, but having my squishy non-leveled MoStorm that I am forced to play rocked by one ability is ridiculous
- If you’re going to continue with 36 hour Subs (I so hate you right now just thinking about it… lol), then go with 6 hour refreshes (because sleep is sort of required for us human beings, yes… we are humans playing this game)
- Regarding refreshes, make it so if one decides to tap a node again prior to a refresh, then make it significantly harder right after, like Easy > Hard / Normal > Deadly level and have that gradually decrease back down using your refresh timer, tapping a node again still extends the refresh cycle as it does today and continues to provides less points
- Folks who want to place higher will put in the effort to separate themselves from the pack and getting to a point total first still matters, so even if folks end up with the same score, timing and efficiency still matter in the end
- Keep the Essential Nodes, I realize this is important for those folks who put the effort in the previous PVE, but I wouldn’t make them Essential in the VERY next PVE, that’s asking a bit much, give folks at least a week to get a cover from Tokens/PVP/Previous Progression Reward
- Keep a few preselected characters open for the Community to vote who should be included in the next PVE event, great way to include your community
PVP
- Game right now seems to be working for the most part in PVP, folks who have maxed rosters should have an advantage honestly
- One change I would suggest is that it’s somehow possible for you to be attacked by multiple folks at the same time? If not shielded, then this really hurts, how about if one loses, then they are quasi-shielded for say 10 minutes and prevents an onslaught of snipers
- As much fun it is to force the AI to do a Match 4 on colors it doesn’t need, not so fun thinking it’s doing it for me too on Defense
- The only other suggestion I have here is have 2 different Brackets, 166 Max and 270 Max, Rewards are better for the 270 Bracket which would incentive folks to play there if you have a 3* Roster (who can still beat the AI in full 270’s, it’s just not as easy)
Paying for Roster Slots, Health Packs, Boosts, Token Packs, etc I’m OK with, you gotta make money and you are a business. Trying to change how the financials of this game work isn’t my intention and I don’t believe my suggestions above would impact those too much.
It almost seems like if you want to be competitive in PVP, you have to pretty much give up on PVE because of how scaling works today. This shouldn’t be the case, folks should enjoy both aspects of the game. At first I was super frustrated that Wolverine (X-Force) would be locked out for Enemy of the State because he’s pretty much my go-to guy to get through PVE events. However, forcing me to play with other characters and actually somewhat enjoying this new Event is what prompted these ideas in my head.
In any case, I’m ready for the Forum Trolls to tear this apart, hopefully something sounds right though and I hope it helps!
Thanks!