So what if you had like a choose your own difficulty? Choose your own Scaling.
How it would work:
So you see the match of 3 enemies. You do NOT see their levels. So you would see for example Daken, Maggia Thug, and Bullseye but only their pictures but with no level.
Then you choose your team. Choose your boosts.
Then before you go into the match you select the difficulty: Trivial, Easy, Normal, Hard, and Deadly.
Then based upon what YOU select and what challenge YOU want, the rewards/points scale accordingly.
Benefits:
I’m in control of my scaling.
This eliminates the need for Demiurge to sufficiently challenge me because I can challenge myself and play how I want to play.
This eliminates the needs for scaling in its current form because if I only do the easy, then I don’t get the higher rewards, points or iso.
This eliminates people complaining about their individual PVE rating because they will be more in control of it. If they want to do deadly and get the 300+ bonus iso reward plus mega points, then go for it.
It would reward strong rosters without punishing the weaker ones. And it would give people something to strive for…
Also it allows EVERYONE to do the content to whatever degree they feel they can handle. So this way they don’t miss out on the content/storyline.
It opens the game up for more people to play how they want. A super casual player may not want to play hardcore, but at least he can still play on easy or normal and get those level of rewards which he probably needs more than a bunch of 3* characters that he won’t use for awhile.
Demiurge has already done the work of classifying the difficulty already, so they know what levels are trivial, easy , normal, etc.
I think this would be a super flexible system allowing more difficulty levels, such as Heroic, Ultra Deadly or Nightmare or whatever. So it can grow with the game. And they can revamp the current difficulty levels to break them into smaller sub sections if they really wanted to. It gives them more control over the big picture while leaving us to challenge ourselves. We choose the risk to make it equal to the reward.
This fits into their existing content easier because it takes out the guess work of super complicated formulas trying to find that sweet spot for the current scaling for everyone.
It allows players to choose their reward in a way. For example, if I am new, I am looking for 1* and 2*. As a mid level player, I am collecting 2* and some 3*. And higher level players are focused on 3* and 4*. We all know a new player will transition from 1 to 2 to 3 and so on. He should be getting rewards for where he is at. But if he says, Hey I want that 3* then he needs to do it on Hard or Deadly and probably isn’t going to get very far. So he knows he needs to work UP TO getting those high level rewards. He can still pay for packs, he can buy Hero Points and ISO and if he wants to play at a level that much higher than his, then ultimately its HIS choice.
Higher level players would stop getting undercut by lower level players.
All players would NOT have to worry when they started an event and get scaled out right away or for people in different time zones.
All players would not have to worry about other players pushing up their levels for no reason other than some evil HYDRA agent that infiltrated Demiurge and told them how great scaling would be, only to see the REAL result is to create chaos and anger.
This caters to anyone and everyone because it allows them to play how they want.
Demiurge still makes money because people are playing more, progressing, doing everything they do now. They can even offer sweeter rewards for special difficulty levels and therefore sell more health packs, more cover packs, more hero points etc.
I’m sure there are other benefits to doing this way.
Think about this and see if you agree with this and could improve upon it?
I really think this would be great for everyone.