[quote=“David [Hi-Fi]
Moore”]
- Mission Difficulty Change (commonly referred to as scaling)
o Mission difficulty
- We have changed the way the game determines which level enemies you should go against to be more accurate. Instead of basing difficulty solely on heroes’ levels, it takes your heroes’ power levels into account as well.
[/quote]
Given that you can have high power levels (more covers) but keep it at a low hero level, this sounds like the difficulty will be slightly higher, no?
- Previously, missions increased in difficulty based on your performance within the event. Mission difficulty is now set at the start of the event and does not change for the duration of the event.
I like this change. 7 day events get ridiculously hard on the last few days.
In the old system, some players saw a big jump in difficulty between the easier missions in a chapter and the harder ones. That’s been smoothed out.
Meh. I like that easy missions were very easy. This change is good for newer players who might have difficulty in the hard nodes, but seems like the harder nodes will be harder for vets.
Players at higher levels will begin to see enemies higher than 395.
NO NOOOOOOOOOOOOOOOOOOOOOOO NO LEVEL 500 JUGGERNAUT FOR THE LOVE OF GOD
As your roster gets stronger, you’ll see enemies that are relatively easier. (Their levels will still increase, but more slowly than yours do.)
Ah phew. Thanks!
The amount of Power levels an opponent has is based on their level
· Opponents at base level or under will only have a single power level for each of their powers. This scales up to the max level which is 13 power levels.
· Opponents shouldn’t have more than 13 Power levels at any point
Wait what? No more 5/5/5 enemies? This good, right?
Missions increase in difficulty after beating them
- After completing a mission, a screen is shown showing how many levels the enemy has gained.
This is nice!
o The amount of points a mission is worth
- The amount of points you earn while playing a mission no longer changes based on other players’ scores. (This was commonly referred to as rubber banding.)
- The first six times you beat a Mission will be worth the same amount of points.
- After the seventh time you beat a mission, it will be worth less points. Each time you beat the mission after the seventh completion will increase the time it takes to receive full points by 24 hours
· The amount of times it takes for a mission to reach the minimum amount of points it is worth is five times (down from six times) The minimum amount of points a mission is worth is now 20 (increased from 1).
This is a big one. So I wonder how will the new maths for top scoring will be, given every competitive player (i.e. Players who will hit wave nodes 6 times for the points despite getting no more rewards) will have the same points for the first six hits.
So… Event start, hit node 6 times, then two hours before end, grind all points down to 20? And start the cycle?