Happy Holidays All! ![]()
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Time to celebrate with a new 4 day story event. I’ve added as much is known so far. Will update as it all progresses.
Powered Up
[spoiler]
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(Essential)
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(New)
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(New)
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(Essential)
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(Essential)
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[/spoiler]
Progression awards:
[spoiler]100: ![]()
500: 100 ![]()
1000: rainbow damage boost
1700: ![]()
3000: rainbow AP stockpile
4600: 140 ![]()
6600: ![]()
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9000: 140 ![]()
11500: ![]()
14000: 140 ![]()
17000: ![]()
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20000: 250 ![]()
23000: 25 ![]()
26500: 250 ![]()
30000: ![]()
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34500: 500 ![]()
41000: 25 ![]()
48500: ![]()
56500: 1000 ![]()
65000: ![]()
[/spoiler]
Placement rewards:
[spoiler]1-2: ![]()
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- rewards for 3-10
3-10:



, 1500
, 50
11-20: ![]()
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, 1500 ![]()
, 50 ![]()
21-50: ![]()
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, 1000 ![]()
, 50 ![]()
51-100: ![]()
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, 1000 ![]()
, 25 ![]()
101-150: ![]()
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, 500 ![]()
, 25 ![]()
151-200: ![]()
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, 500 ![]()
, 25 ![]()
201-300: ![]()
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, 500 ![]()
301-400: ![]()
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, 250 ![]()
401-500: ![]()
x 3, 250 ![]()
501-600: ![]()
x 2, 250 ![]()
601-800: ![]()
, 250 ![]()
801-1000: 250 ![]()
Alliance rewards:
1-2: ![]()
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, 2500 ![]()
, 100 ![]()
3-10: ![]()
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, 2500 ![]()
, 50 ![]()
11-25: ![]()
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, 1500 ![]()
, 50 ![]()
26-50: ![]()
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, 1000 ![]()
, 50 ![]()
51-100: ![]()
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, 500 ![]()
, 25 ![]()
101-250: 500 ![]()
, 25 ![]()
251-500: 250 ![]()
, 25 ![]()
501-1000: 250 ![]()
1001-10000: 140 ![]()
[/spoiler]
Sub-Event Placement Rewards
[spoiler]1-2: ![]()
x2, 1000 ![]()
, 100 ![]()
, 2 ![]()
3-10: ![]()
, 1000 ![]()
, 100 ![]()
, 1 ![]()
11-50: ![]()
, 1000 ![]()
, 50 ![]()
51-100: ![]()
, 1000 ![]()
101-200: ![]()
, 500 ![]()
201-300: ![]()
, 250 ![]()
301-400: ![]()
, 250 ![]()
401-500: ![]()
x3, 250 ![]()
5ß1-600: ![]()
x2, 250 ![]()
601-800: ![]()
, 250 ![]()
801-900: 140 ![]()
901-1000: 70 ![]()
Alliance
1-10: ![]()
, 250 ![]()
11-50: ![]()
, 100 ![]()
51-100: ![]()
, 100 ![]()
101-250: ![]()
,70 ![]()
251-1000: ![]()
x3, 70 ![]()
1001-2000: ![]()
x2, 70 ![]()
2001-5000: ![]()
, 70 ![]()
5001-10000: ![]()
[/spoiler]
New Event Info: As it’s a new event, here’s some extra details (thank you to MrCheddar for putting it all together)
Node Info
[spoiler]The first sub follows the same format as most other PVEs.
1 repeatable loaner node, 3 trivial nodes, 3 normal nodes, and 3 essential nodes. In the first sub there are no survival nodes. Standard rewards in the first sub, 2 CP nodes. No token nodes or one time only nodes.
[spoiler]Tendrils, Tendrils Everywhere (Repeatable loaner node): Carrier, Doc Oc, Carrier.
Alien Rage (trivial): Carrier, Carrier, Demolisher.
Bedlam and Bullets (trivial): Mutation, Soldier, Demolisher.
Experimental Chaos (trivial): Doc Oc, Horror, Carrier.
A Boy & His Dogs (normal): Lieutenant, Mutation, Mutation.
Running Wild (normal): Carrier, Carrier, Demolisher.
Dark Reinforcements (normal): Venom, Demolisher, Daken.
Miles Morales: Carrier, Carrier, Horror.
Spider-Man (Classic): Horror, Horror, Spy.
Steve Rogers (Captain America): Pyro, Soldier, Pyro.[/spoiler]
Goon Info:
[spoiler]There are 4 new goon types in the first sub (special tile overload):
Demolisher
Appetite for Destruction ( ![]()
6AP): Creates a 4 turn countdown tile that destroys a random basic tile every turn and deals damage when it reaches 0. Destroyed tiles do not generate AP.
Chew the Scenary ( ![]()
6AP): Creates a 4 turn countdown tile that deals damage and converts 4 basic tiles to green.
Carrier
Symbiote Tendrils ( ![]()
8AP): Creates a 4 turn countdown tile that creates a random friendly strength x Protect, Attack or Strike tile each turn, and deals damage when it reaches 0.
Critical Mass ( ![]()
passive): At the start of the turn, if there are more than 3 friendly Strike, Protect or Attack tiles, improve the strength of 2 of those tiles by X.
Mutation:
Rabid ( ![]()
5AP): Creates a 3 turn green countdown tile that deals damage plus additional damage for each friendly special tile on the board.
Bark & Bite ( ![]()
7AP): Creates a 4 turn red countdown tile that creates a strength X green strike tile each turn and does damage when it reaches 0.
Guard Dog ( ![]()
passive): Whenever a match including a friendly Strike, Protect or Attack tile is made, deal damage.
Horror:
Precision Slices ( ![]()
7AP): Creates a 3 turn countdown tile that deals damage and destroys 3 random enemy special tiles (does not generate AP).
Symbiote Stalking ( ![]()
6AP): Creates a 4 turn countdown tile that creates a green attack tile reach turn and deals damage when it reaches 0.[/spoiler]
Previous runs
None! First Time![/spoiler]