PVE: Venom Bomb (2015-12-31 to 2016-01-04)

Second verse, same as the first (Except for that easier to reach token_legendary.png
). Round 2 of Venom Bomb!

Powered Up

[spoiler]:star: star.png
star.png
star.png

icon_thor.png
(Essential)
icon_venom.png
(New)
icon_miles.png
(New)
icon_jeangrey.png

icon_wolverine.png

star.png
star.png
star.png

icon_shehulk.png
(Essential)
icon_deadpool.png

icon_caroldanvers.png

icon_ironman.png

icon_colossus_new.png

star.png
star.png

icon_hawkeye.png
(Essential)
icon_blackwidow.png

icon_humantorch.png

star.png

icon_hawkeye.png

icon_venom.png
[/spoiler]

Progression awards:

[spoiler]100: token_standard.png

500: 100 iso8.png
1000: rainbow damage boost
1600: healthpack.png

2800: rainbow AP stockpile
4300: 140 iso8.png
6000: star.png
star.png
icon_hawkeye.png
purpleflag.png

8000: 140 iso8.png
10000: token_event.png

12500: 140 iso8.png
15000: star.png
star.png
icon_blackwidow.png
blackflag.png

18000: 250 iso8.png
21000: 25 imcoin.png
24000: 250 iso8.png
27000: star.png
star.png
star.png
icon_shehulk.png
redflag.png

30500: 500 iso8.png
35500: 25 imcoin.png

41500: token_event.png

47500: 1000 iso8.png

54000: token_legendary.png
[/spoiler]

Placement rewards:

[spoiler]1-2: icon_thing.png
redflag.png

  • rewards for 2-5
    2-5: icon_thing.png
    yellowflag.png
  • rewards for 6-10
    6-10: icon_thing.png
    greenflag.png
  • rewards for 11-20
    11-20: icon_humantorch.png
    greenflag.png
    blackflag.png
    redflag.png
    , 1500 iso8.png
    , 50 imcoin.png

21-50: icon_humantorch.png
greenflag.png
blackflag.png
redflag.png
, 1000 iso8.png
, 50 imcoin.png
51-100: icon_humantorch.png
blackflag.png
redflag.png
, 1000 iso8.png
, 25 imcoin.png
101-200: icon_humantorch.png
redflag.png
, 500 iso8.png
, 25 imcoin.png
201-300: icon_magneto.png
blueflag.png
, 500 iso8.png
301-400: icon_magneto.png
blueflag.png
, 250 iso8.png
401-500: token_standard.png
x 3, 250 iso8.png
501-600: token_standard.png
x 2, 250 iso8.png
601-800: token_standard.png
, 250 iso8.png
801-1000: 250 iso8.png

Alliance rewards:
1-2: icon_humantorch.png
redflag.png
, 2500 iso8.png
, 100 imcoin.png
3-10: icon_humantorch.png
redflag.png
, 2500 iso8.png
, 50 imcoin.png
11-25: icon_humantorch.png
redflag.png
, 1500 iso8.png
, 50 imcoin.png
26-50: icon_humantorch.png
redflag.png
, 1000 iso8.png
, 50 imcoin.png
51-100: icon_humantorch.png
redflag.png
, 500 iso8.png
, 25 imcoin.png
101-250: 500 iso8.png
, 25 imcoin.png
251-500: 250 iso8.png
, 25 imcoin.png
501-1000: 250 iso8.png
1001-10000: 140 iso8.png
[/spoiler]

Sub-Event Placement Rewards

[spoiler]1-2: token_event.png
x2, 1000 iso8.png
, 100 imcoin.png
, 2 commandpoints.png

3-10: token_event.png
, 1000 iso8.png
, 100 imcoin.png
, 1 commandpoints.png

11-50: token_event.png
, 1000 iso8.png
, 50 imcoin.png
51-100: token_event.png
, 1000 iso8.png
101-200: token_event.png
, 500 iso8.png
201-300: token_event.png
, 250 iso8.png
301-400: token_heroic.png
, 250 iso8.png
401-500: token_standard.png
x3, 250 iso8.png
5ß1-600: token_standard.png
x2, 250 iso8.png
601-800: token_standard.png
, 250 iso8.png
801-900: 140 iso8.png
901-1000: 70 iso8.png

Alliance
1-10: token_event.png
, 250 iso8.png
11-50: token_event.png
, 100 iso8.png
51-100: token_heroic.png
, 100 iso8.png
101-250: token_heroic.png
,70 iso8.png
251-1000: token_standard.png
x3, 70 iso8.png
1001-2000: token_standard.png
x2, 70 iso8.png
2001-5000: token_standard.png
, 70 iso8.png
5001-10000: token_standard.png
[/spoiler]

Previous runs
PVE: Venom Bomb (2015-12-24 to 2015-12-28)

Can i just say how much scaling is a bitch…

The last node of the first sub have lvl 178 enemies. My bosted characters are lvl 159 (except my shethor with 5 covers lvl 190). I couldnt event remove half the health of the first ennemy before dying…

The power ups are different this run - and I find the 3 essentials an odd combination to choose - the gem colours across the 3 are pretty much the same so the first node takes to long to collect gems ready to fire - IMHO

As soon as the event opened I double tapped each node and didn’t seem to have a problem with these dang symbiotes this time around… We’ll see when it gets to the last subnode when we have to fight Carnage/Venom/Symbiotes again though. icon_cry.gif

I used Shulk/IF/Cage in the first go-around, but that got wiped this time because IF/Cage aren’t buffed this time. Going to try Grocket/KK/3* Thor this time to see if I can get any further.

Edit: Didn’t take long to find out that the answer is NOPE.

Edit 2: Finally found a team that won it – BARELY. Of 3* Cyclops/Shulkie/Blade, only Blade survived, but I’m now proud owner of 3 critical boosts (naw j/k got the 250 ISO).

With the characters that are boosted this time i have a team of 3* deadpool (200), 3* iron man (180), 2* human torch (150) was already dreading the final node with venom and carnage after it took me four attempts with a stronger team last time round but thought i’d give it a bash anyway. Two turns in and deadpool is already downed. Noped my way out of there and will be staying far away from that node for the rest of the sub i think!!

This event needs a retool. It’s like the spawns have so many damn things going on its impossible to keep up. If you have any tile drought what so ever even with a full rainbow team, you’re screwed.

This is just a horrible event.

I feel like this event needs constantly Octopus being boosted, otherwise all the Carnage nodes are too much overpowered.
Without using winfinite, grinding last nodes is a nightmare. I’m using it and still I need to buy health packs during last grind.

Managed to snipe a bracket and grab a top 10 when Venom was the price, which I’m glad for, 'cause I can’t fathom how awful it would be to actually grind these nodes. Just thinking about nightmarish shudders with the power of a thousand suns. I really don’t like symbiotes.

This is a terrible event. Whoever thought it was a good idea to put carnage & venom with the guard dog power (mutation) can GFY. This is nothing but a ploy to get people to buy health packs. Maybe people with fully developed rosters aren’t having any issues with this, but the point values in my slice are well down from the normal pace. Games are supposed to be fun. This event sucks and needs to be reworked.

is anyone elses scaling going nuts my ess started at 158.. went up to 189 then 2 hours before the end of nod its down to 109… it sounds like comm scaling but i tthough that was removed long time ago

As I stated during the first PVE run, this event needs retooling. In fact the game needs retooling. In my mind, there is one really simple solution to cure this PVE and others in one strike: force feeder-goons to use the ap they generate only for their own powers, not for playable (enemy) characters.

I’m ok with losing to a bad board and/or stronger enemies but I’m not content with my chances of winning depending whether the enemy uses his goon-fed AP for cd-tiles or for Carnage/Venom’s powers. Scythes every one or two rounds isn’t really fair or fun. If enemy collects enough ap through matches to use powers, I just have to eat that damage, that’s either bad on my part or good luck on AI’s. But I’m not sure it’s about luck whether enemy places a cd-tile or annihilates my team directly with Scythes.

Comm scaling has to be on in this event… did all nodes besides the last 2 never got wipped my Ess nodes went from 150 to 130s

So I’m the kind of player that barely complain about much and usually enjoy playing. I’ve been playing for almost a year and a half. I must say this GOT to be the worse event to date. I have a good roster and not like I suck at this game but the AI are just way to overwhelming and definitely got the upper hand. just poor design In this “copy and paste” from previous venom bomb event and the Devs obviously idnt read about how crappy the last event was didn’t bother adjusting it. I wasted 6 Hp in one node cause they “luck” out on boards or me having some bad luck. I yah I was rank 2 now I just had enough and you know what it’s not worth the frustration and my blood boils in anger. Good luck to you all.

Just got to 54,000 and the LT (Rulk Gamma!!) - didn’t think I would make it as I can’t get the final node done and after 14 health packs I thought it wasn’t worth it

Even struggled to get the SHulk Ess and only did it once - I was sitting overall top 50 but have slid to 61

I don’t have Thoress either so patting myself on the back

I did notice though that whenever I fired off SHulk’s furious charge… The AI’s red never ever got touched - Scythes anyone???

Edit - couldn’t sleep and did some more grinding of the ‘easier’ nodes - somehow got back up to 40th overall - patting myself on the back again - it’s tough when you have an essential gap

Has anyone else noticed the significant overlap between boosted/essential characters between the last run and the current run? It’s almost as if the devs want us to use 4* Thor, She-Hulk and Spider-man a lot in this event…

If my Red Hulk had been worth a damn I would have tried using him, She-Hulk and Scarlet Witch against Carnage. Wanda feeds Rulk purple AP that he uses to drain green, the green AP generated can then be used by She-Hulk to drain two more colors.

I suppose. I still might try it out with my maxed Kingpin instead of Rul though, he was quite effective last go around, though the boost probably had something to do with it…

After being wiped a couple of times I just gave up on the essentials nodes involving Carnage.

The only hope was goons using red instead of him. Defeating a single node should depend on the player’s ability and roster, not solely on luck.

Ok, so first of all three clears per sub event are going to be enough to get to LT. I have one more full clear to go but will be slightly short of the LT and I did do some low level grinding on the easy nodes as well. I will probably have to clear the essentials a couple more times after my next complete clear. This is with having all of the essential characters and doing full point value clears.

Yeah carnage with red ap feeders is pretty stupid. I have been fairly fortunate and only wiped once or twice through the whole event. I throw everything at Carnage but the kitchen sink every node he is in. I usually use IF, Cage, LCap on the toughest two nodes on main progression. On the essentials, I use a variety of teams to conserve health packs. Regardless even when I win, my team has been severely damaged due to all of the strike tiles. It is an annoying event and I think this will be my last PvE for a while and I will switch more towards PvP again.