Well, i suppose devs are doing the final test before implementing the new PVP structure. However this changes PVP into grind in order to get to 40 wins. We were already saying that for 5* roster it takes max 25 wins to get to 1200 points, and that the new system if comes in play as it is right now will significantly increase play time. So how this could be solved in order to make everyone happy? I have two ideas:
- opening MMR, and allowing us to queue almost everyone, starting from 3* to 4* and eventually 5* teams after something like 25 wins
- on the screen where we already choose clearance level and slice to play, have another choice that will allow you to choose points based or win based progression
Option #1 while it sounds great will surely not be appreciated by the player base that would again accuse higher rosters of bulling them. But option #2 is the one that would satisfy entire player base in my opinion. If you can get 900 points without any problems you choose that, if it is hard to do that for you then choose win based system until the roster is mature enough to bring you to 900 reliably.
Also since CL9 is introduced for PVE, i would like if someone from developers team ( @Brigby ) would let us know if they know when is it planned for it to go live for PVP as well. And also another question: why do we have command points as progression rewards in PVE, but can only compete for them in PVP?