pvp etiquette

I tend to get a bit sloppy when I’m under 1000 points, but I at least make sure I’m not hitting alliance mates. After 1000, I make sure I’m not hitting anyone in my BC unless I know they’re shielded.

But the choice of targets sometimes is pretty slim. I don’t like to double tap anyone, but when you’re making that climb in the 800-1200 range, you tend to see the same 6 or 7 targets over and over again. So you might have to double up on a few people to get into a place where you’ll see new targets. I’ve shielded before because the same targets kept coming up and I didn’t want to triple anybody.

My PVP criteria:

  1. Are you a member of my alliance or someone I don’t hit as a rule (small list)? In no then hit.
  2. How hard is your team going to be to beat? If beatable then hit.
  3. How many points are you worth? The more points the better chance of getting hit.
  4. Is the difficulty to points ratio worth me hitting you? If I think the reward outweighs the risk then I hit.

Outside those criteria everyone is fair game. If I find you at 75 and you’re rocking a 4* team I’m going to ride you as far as I can justify the reward outweighing the risk.

It’s PVP, not rocket surgery.

The bigger issue is when you get to a certain point in PVP you only see so many people. I a perfect world you would see other people, but with shields and time slices some times there are only so many people available to hit and skip. The amount of times I have skipped the same person multiple times looking for points is just crazy. Overall I would rather have this system then go back to 1 time slice and no shields. Yes I remember those days when PVP was all about being able to play at the end and a top score was under 900 points.

As far as overpowering, the OP needs to remember that the team you win with is the team other people see when they’re queued up. PVP is where you bring your A game. You can try out variations of second stringers in PVE

Also, when climbing, you want to hit as many as you can, for as much as you can, in as short of time as possible. Again, it’s why you bring your best.

And if you’re bringing a glass cannon (charlies angels/winfinite) you should shield after your climb instead of floating because all those retaliations will be tasty with that team on defense. If you climb to float, use your A team to keep retals at bay.

Not really unusual. How many times has one of the people getting those scores asked you, “Mind if I tap once to get out of MMR hell”?

I have it happen at some point in my climb to first shield almost every event. Only way out of it seems to be waiting for one of those 5-6 people to shield. Or if enough of those people shield, and I start seeing easier teams.

So… This is going to get locked like every PvP etiquette thread. At least it won’t die in suggestions because it is a compliant with no solution!

+1!

Holy cry baby batman! Calnexin, you aren’t the only one by far in this game that’s been triple tapped but you are of a very small minority that came to a public forum to Boo hoo about it. You are correct it’s just a game so just live with the hits that come. I have to believe the amount of times you’ve been triple tapped compared to how many events you’ve played is miniscule. Just grind on.

By the way, these same “whales” you are jealous of provide a large amount of the cupcakes that allow alot of us to hit high PvP scores easily. Everyone who bakes take risks which I’m sure you’re OK with.

There is another solution…

Don’t climb early.

Join the event with 2 hours to go and you’ll get very few hits since most people will be shielded and if your team is good enough you won’t need a shield either.

One of my alliance members climbs from 0-1k in1hour.

My roster isn’t quite up to that yet but I join with 2 hours left climb to 800 and usually need no shield

Bonus: starting the event so late will maker placement much easier as well. I often get PvP brackets with only 300 people in our less

I never notice that. Then again, I’m never losing more than winning 2 or 3 matches will give back.

That being said, if someone is 55 points and has a level 88 storm, a level 103 luke cage, and a renter? I’m going to slam him until he stops bleeding gold.

If I’ve got the luxury of time, I like to cycle up three teams with good scores and let 'em sit five minutes or so before I hit. Maybe they’re hopping and will shield in that time. I do not present this as any suggestion for wider adoption, it’s just something I do (and only when I don’t want the points NOW).

Sorry, I’m confused by the phrase ‘3 teams with good scores’ as I don’t think I have come across that in pvp. icon_mrgreen.gif

Hey, at some points, 27 is a “good” score. I live my life in relative terms.

I think in general, it’s not nice to hit someone more than once per rise. But there are times when I’m trying to get to 1300, and there’s only 1-2 possible targets, and I just want to get there and not lose hundreds of points while waiting for my alliance friends to re-shield, so I will do a bit of double-tapping.

Luckily there aren’t too many people I’m alliance family friends with, so there are usually enough targets for me to rise up without needing to check BCs on Line.

I accidentally hit a guy 3 times last night. I hit him, did another fight, he came up in my queue again for good points still, so I held it, got hit in the meantime for a few points, hit the retal because it was worth more than I lost and realized after it was the same guy I hit earlier who had retaliated on me, and I had him queued still. I did wait a few more fights to hit him right before shielding at the end, giving him time to climb back and shield. It was like 3.5 hrs to end. Can’t remember the name, wasn’t on my friendly list, it was the team composition that made me aware… “how many people are fielding this team?.. oh, same guy? sorry…”.

It’s never intentional if I do it.

Only time i get frustrated with PVP is when I’m like 15 points from 800, and this fight should get me there… then I’m 20 away because of a hit… then I pick another fight, 30 points, then I’m 15 away because of another hit. It gets frustrating and irritating, but definitely not the time to hop on the forums and start a thread. Never type when you’re mad.

truer words… reminds me of the time I hacked out a message to the commish of our fantasy baseball league late one night when he didn’t process free agent moves in time for my lineup one night. pitcher went off. wasn’t in my lineup. was leading the league and trying to keep the 1 seed in the playoffs. only problem…commish was my boss’s boss, the company’s prez. yeah, don’t be a keyboard warrior when you’re fuming.

I find it helps to type it out, but then just delete it instead of sending it off into the permanence of the internet.

Oh come on, it isn’t that dumb. Do you like getting triple teamed? Then why do it to someone else, especially if you can easily find another person to hit, or just wait a minute or two and at least give them a chance to shield. It’s not some convoluted code, it’s just the Golden Rule.

The 3k, 4k, and 5k comes from people working together to coordinate hits when shielded to piggyback off one another. But you are still seeing only the same handful of people up until you get to around 1500 (you’ve got to push it pretty high to overload the MMR and start seeing different teams).

Trust me, it’s frustrating to keep skipping a node, and all it does is alternate between the same two people. That happens EVERY PVP at some point along the climb.