I hope that there are some serious adjustments that are going to be made to PVP, because right now most people in my alliance have stopped enjoying it, and that includes me. The only people who are having a good experience are people with champed 5*. Everyone else is miserable.
Even people with mid-range 5*, level 360-405, are suffering. They can’t even float at 500 or even 300 points without getting hit down.
For me, as a 4* player, I am seeing harder opponents right out of the gate than I used to. Maybe because all the lower roster players are starting to quit PVP, or maybe because of some change in mmr. Then once I get to 600, all I see are mirror images of my own roster, hard teams that are worth 30-40 points. It’s like the last 150 points in sim, when you’re getting close to 2000, but this time you have to keep going another 600 points if you’re going to get the top progression reward. In sim it’s an adrenaline filled challenge, but it’s only for 150 points that you have to do it. Doing it for 600 points, however, in regular PVP, is crazy. It’s tedious, it’s too hard, it’s in no way fun.
On top of that, I can’t q the same diversity of opponents that I used to. I would see many non-champed 3* teams on my climb before these changes, and I only had to hit them once (I hate hitting teams multiple times), so I wasn’t beating up on them too bad. They could still climb and reach rewards, and I got to feel like my champed 4* rosters were strong and like I had progressed in the game.
Now, I see a much lower diversity in my opponents, making this game more boring. I’m guessing it’s because the lower rosters are stalling out much earlier in their climbs, leaving me with much harder and less diverse opponents for the rest of my climb. My team feels much weaker than it did previously, which isn’t fun, and I see much less variety in my opponents, which isn’t fun, either. I’m still not double-tapping weak teams, but I know many people are, out of desperation for points.
Either the points lost after you get hit has to be severely reduced, so it’s easier for people to climb, or else cupcakes need to be brought back, because this really isn’t very fun for the vast majority of us. Maybe CL10 will fix this with good enough rewards that not reaching 1200 isn’t an issue if you fail to hit it, but even if it does, the diminished diversity of opponents and the increased feeling of weakness won’t go away. Just by itself, increasing progression rewards is not going to be enough to make this fun again.