So recently I’ve been messing around with X Force, and I’ve ran into plenty of mirror matches and found that most of these fights ends up being first Surgical Strike wins the game, and even though you do get to go first, you don’t have as much an advantage in collecting those 11 black as you’d think because AI is really at maximizing total AP gain compared to a human and they don’t panic when pressed for time like a human often is. I almost never uses boosts in PvP and I find X Force to be more interesting than Sentry anyway, but this is also quite alarming. This means if at some point we removed all the cheap enablers like boosts and Sentry, we might be looking at a lot of X Force mirror matches where you have only about 50% chance to win. Here I’m assuming you’ve no advantage in your team strength. If you got X Force so does your opponent. If you got The Hood so do they. Of course top end players will always have an advantage in roster to weaker players, but there isn’t exactly a shortage of people with maxed out X Forces + everyone else that works well with him.
Although I’m a supporter of true healing, there’s literally no way PvP in this game can possibly work if you only win about 50% of the time. I don’t mean it won’t work as in the event structure wouldn’t work. That’d be fine because everything is relative. But if you only won about 50% of the time then that means there’s a 25% chance you can lose twice in a row and have no health packs left. That’d certain be a ‘uninstall MPQ’ worthy moment. From my estimation if you fight fair (no boosts) then Sentry/X Force versus themselves is pretty close to 50/50, and Sentry/X Force versus anyone else is at least 75% chance of winning even when fighting fairly, so you can just prey on the guys who don’t have the best characters, but that’s pretty dumb too. But if you tried to fight fair, you have a very real chance of getting wipe out after 2 games. Right now this isn’t a problem because anyone who has Sentry or X Force maxed is more than capable of running the 2 color boosts every fight and having those solidly put your odds winning in a favorable % even against identically strong teams, but I don’t think we should assume boosts are going to stay in the game forever given there’s a rather obvious attempt to phase them out with TUs. So something has to happen to PvP if they’re going to get rid of the really cheap stuff (which I think they should) and I don’t know what it is, but I know 5 health packs isn’t going to work if you only win 50% of the time. Whereas in PvE, if worst comes to worst you can do all the easy nodes and just wimp out on the hard nodes, that’s just not an option in PvP due to MMR.