I see a lot of posts about how MMR is screwed up but I think this is missing the real issue. PvP in this game is completely stagnant at the top. You know what all the best teams look like, and the MMR does a pretty good job at matching you up against equally strong players. In most similar games there is generally a never ending (or almost never) power creep, so just because you’re 1000 units uber, there are still the guys who are 2000 units uber that you can’t reach but you’re safely ahead of the guys who are 500 units uber. In this game, people all reach the 141X3 relatively quickly, and while the featured guy is probably not always maxed, it usually doesn’t even matter too much unless the featured guy is a new guy like Sentry (no enough time to max without significant $). Now, another way games like this can differentiate between strength is time, but in this system playing twice as much just means two guys smack you for -40 each. I’m not saying this is necessarily bad, but this means in the end we’re basically having a field where all your opponents are practically as strong as you, and why would there be any separation, outside of shields, when you’re matched up against 20 guys often running the exact same team as you?
While in theory being better at the game might get you a small edge, the ability to squeeze an extra victory before you run out of health pack hardly matters when you’re getting hit by 2 guys with the same roster for -40. Even if these guys are somehow really bad at this game and lost two guys while doing this, the overall outcome is still the same. If there isn’t some kind of massive change to the system, then instead we need to somehow have a metric to rank the quality of the victories (and boosts would not be allowed, or you might as well just ask people to pay HP upfront for PvP rating).
The weird thing is that PvE actually does have separation. Being slightly better means you can beat those guys at level 300 while another guy wimps out, or that you’re good enough to use your level 85s to keep scaling low to prevent those levels in the first place, or even you’re clever enough to turn Loki into a victory against Falcon. Now, PvE is far from perfect too, but at least you know what the criterias are. It’s hard to overcome the massive grinding needed to compete at the top, but you know what it takes to get there. For PvP, right now the separation is how much you paid in shields and how lucky you are when you shield hop.