On your logic, as a player in 5* land shouldn’t I get a 5* cover as a reward?
this is not exactly the same, since the 5* are the current highest level of char (then no it should not be that easy),
and on your logic, the one star char player (should not get the 1* cover easily too).
lets assume i have many 4* char champed, well getting to 800 points and get one extra 3* cover (it is not bad, but it is not good too, i wouldn’t care much to hit 800 for one more 3* cover every 2/3 days), at that time 800 reward will not add much to me.
That is just your opinion, I disagree with most of your conclusions.
that is ok (that is the point of forum we share our thoughts), maybe my suggestion is not good for all, may be not accurate, but my end point, something need to change in pvp rewards.
and i read before someone posted in the forum (i can not remember the exact words) “obviously the dev know/think something need to be changed in pvp rewards, otherwise they wouldn’t tested the win number progression reward system”.
We all began somewhere…and 3/4* covers are a great deal easier to get hold of than they used to be.
was there 5* char when old players start playing, how many 4* char released at that time, how many 3 * char at that time.
easy math example, lets assume there is only 1 4* char released (lets assume between 4* cover rewards and cp purchase 4*), we can get 1 4* new cover every 2 days, so in 26 days you can champ this 4* char.
now imagine the same process with 20 4* char released, now imagine same process with 60 4* char released, and they keep releasing new char every now and then.
generally speaking as basic math (not related to new or mid players) number of char released increased, the rewards should increase too.
ALSO you said now 3/4* is easier to get for new players, well it is much more easier to get for old players, as long as you continue playing you are not just continue to be ahead of others, the gap between you and new/mid players will be bigger (as amount no as percentage).
maybe new system of pvp need to be implemented, like this category only for 2char and lower, this category for 3 and lower, and so on, here the competition will be more fair about strategy, and I (3* char land) don’t have to face 4* char or 5* char, (unless i join the 4* category).