PVP Points Discrepancies [Unintended Live Release]

Can confirm the above.

This compensations better include a shiny red Stone for everyone…

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Next community challenge featuring that red stone has been requested.

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Agree. But… They better do the mind stone too though! That’s the one I’m missing.

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Apparently you don’t play LRs. They are indeed staples and I personally use them all the time to make top 8

Can we get the purple stone as compensation? Thanks.

Good for you. I don’t believe you. But good for you.

Your personal experience does not, in any way, mirror mine. May and Hawkeye are not meta in lightning rounds. They are too easy to kill and take too long to work if you’re not getting free AP. Maybe you’re just taking advantage of the fact that there are far fewer users who actually care about placement in a LR. Personally, I can’t imagine caring, or flexing, about that.

The LR meta that I see is AoE or super-ultra-mega boosted 3* characters. You’re not beating a level 825 Doomneto team with your HawkMay.

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I run 550 mags/mystique/im/daredevil with 370 3may, and 550 namor if I can pick a third in LR. I’m running 550 doop/hawkeye/toad in sim. I’ve been playing as long as EB and know what the high end meta is

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Fantastic..I can’t wait for them to nerf the heck out of the meta you claim to know exists because you yourself use it.

It’s still just something I don’t see. And it’s still something that wouldn’t be a problem in any other part of the game if not for supports.

I use 1a5 HE and whichever 3a5 hero or villain is highest level in Lighting Rounds, but I’m not going for placement. I play to 250 points to get both Standard tokens.

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My argument here would be that viability is not the same as meta. I’d love to know how often VC attacks the 825 teams with his. Let’s not pretend that LRs are the same as other parts of the game. Often, participation throughout is enough to get you top 10. I’d be attacking his Namor team all day.

I don’t get this narrative. We had supports in PvP for a long time before Hawkeye showed up, and there weren’t very many turn0 infinite teams.

If they get rid of supports in PvP, every character who has to cast stuff instantly becomes useless. If they nerf Hawkeye, it’s just Hawkeye. I know which one I’d pick, but maybe others just want to go back to an all-passive metagame.

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That’s not the scenario I’m talking about. VC’s initial comment was to remove supports AND nerf Hawkeye. My argument is that you don’t need to nerf Hawkeye if you remove supports.

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Removing supports pushes Samjugg back to the top of the meta. They need no AP; they will hurt you if you take them on unless I’m forgetting something (maybe your own Samjuggs with chasm gets you out of some dmg).

People, including me, may have forgotten all of the complaints when Samjuggs was everywhere but supports changed that and added variety. I suppose Thor was more ubiquitous back then too. Dunno if she’d return at all.

Anyway, removing supports without a Samjugg nerf just brings them back hard and many more players have 550d them since supports were added to PvP and made them less relevant.

There will always be metas and the ones players will pick will be the ones that 1. provide the fastest and/or most reliable wins 2. Have any defense potential 3. Present a requirement of a slower match to win.

SamJuggs still meets all 3 especially without getting a bunch of AP immediately.

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Got it, sorry!

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You have to hit other 825s to get top 2.

My supports fail in SIM a LOT. But thanks to hawkeye I can still win by turn 2-4.

I’ve always advocated for what’s best for the game, even when it affected me. My suggestion was based on the idea that they wanted to slow down the meta. Removing supports is better than the free temp shield.

Nerfing Hawkeye and May is necessary no matter what.

And I disagree. They’re viable without supports, but they are not broken or even a problem. Their entire appeal is fast offense. They need it to be that because they have low health. If you take away turn zero absurdities due to supports, a 4 or 5 turn match is just a reasonable amount of time to win. We don’t need to nerf that.

This is true but it is possible to beat sam and juggs with elektra and electro, regardless of supports they have

As i said before I really really dont envy them when it comes to trying to rein pvp in. There are many loopholes and unforeseen teams that are designed in a way that can be exploited to enable “zero” turn wins.

While some players enjoy this i would say this is not how a game should operate, pvp is players using their knowledge of powers and should be a team combination to effectively neuter the opposing team.

Problem is balancing these 2 issues, yes I understand everyone loves to win but if we get there by letting the game more or less auto pilot it, should it not make these wins feel hollow?

Ive said before im no fan of pvp and I dont enjoy it nor do I notice if someone has attacked me over and over but there sounds like there are quite a few players who do enjoy this aspect of the game primarily.

The game should cater for both, and that, to me, is going to be the hardest aspect to change.

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I agree with this, and I’d go further.

I’ve seen people suggest removing supports and then nerfing Juggernaut or Sam, and while that’d be helpful, all the active powers would STILL be useless. It’s not a Sam/Juggernaut problem, they’re just the current biggest example of a passive damage team that outclasses active powers.

If the Sam/Juggernaut team evaporated today, we’ve still got plenty of all-passive teams to run – we’d see stuff like Polaris/m’Thor (which still works just fine), match damage boosters like M’Baku (who is still totally viable even without a turn0 Namor black), and even ancient tech like Okoye/Hulk or Scarlet Witch/Colossus (who never got any worse, they just got power-creeped).

All those teams are significantly faster than even a fast active power like Moonstone with no supports, where I’ve got to wait at minimum 3 turns before I can cast it. Against a powerful passive team, you might be dead before you even get to 6 purple!

Until they make a concerted effort to slow down ALL damage passives, we need supports in PvP to counteract them and make active powers viable.

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I’m agreeing with you waaaaaay too much recently.