Guys, I agree with most of what is being said. The suggestions are great, but they have HUGE repercussions in every aspect of the game. I am not playing Devils Advocate here, but you must see things from another perspective.
For example, recent PvP point changes made everyone boost their overall score, meaning more people are claiming the progression rewards, even if being bombed afterwards. In the previous system, it could only reach 650 pts if I had a strong event champion, my normal score would hover between 500-550 pts. Now I can reach 800 pts with same roster and dream about reaching 1k for the 4-star. Even being nuked down by retaliations, my final placement is somewhat the same of the old system (fighting for top 100).
So, basically, this change made overall scores increase, but not changing much overall placement. The net gain is earning more progression rewards. I am sure this season will have a spike on number of players that earned thr 10-pack from 4k pts reward.
So, lets think how adding retaliation cooldown would affect the game as it is today. Basically, there would be fewer point drops, meaning people would reach even higher placement rewards. Suddendly, reaching 1k pts wouldnt be an accomplishment, just something expected… Progression Rewards aready needs serious revamping, specially after reaching the 4k overall pts. Moving the 4-star reward to 1500 pts, would just feel like they gave you stronger legs to climb a ladder, but doubled its size. Please, dont get me wrong.. I love this idea and already suggested something similar in other posts. This should be implemented, but there is a lot to think about.
Other impact of this chance would be a drop on shield purchases. Right now, as the game is, I can pretty much pay for my 3-hour shield with HP earned through progression. In scale, this should already represent some loss of revenue to the devs. Retalliation cooldowns will represent even more loss.
They doubled the health packs. While this helps a lot in PvE, sustained pushes before shielding, etc.. this also represent another loss of revenue.
There is a movement towards removing the ability to purchase covers. This is also a huge drop in revenue.
Roster slots price now capping at 1k HP. While this doesnt impact 99% of th players, if this rendency progresses, more revenue loss.
First the dev will have to see if the game remains sustainable after the planned changes. Then perhaps add new purchase options, like team-up boosts, to counter balance the loss the suggestions presented here will bring.
We only care about our fun. They care for our fun, but must think on the business aspect of the game as well.