i understand that the developers are interested in growing the pvp side of the game, and that the hybrid scoring system helps everyone achieve their goals, either through strategy and cooperation or sheer effort and time.
What i don’t understand is that the most recent survey included 3 pvp-related questions:
opening up MMR
eliminating skips
eliminating hitting alliancemates
Number 1 is definitely a “be careful what you wish for” situation. Many people like the idea because they want to whomp on some lower tier rosters. However, this also means that they will be the recipient of some whomping back. Given that wins-based is a thing now, they might not care.
2 and 3 seem specifically designed to target and eliminate cooperative pvp play. This would reduce slice scores across the game, cause players to leave alliances for strategic reasons, and eliminate the social aspect that keeps many players (especially whales) still playing the game, even after the 1,482nd time they’ve met rocket and groot. Why on earth they would think 2 or 3 would be good for gameplay, or for their bottom line, is beyond me.
Because it gives unfair advantages to certain players. Devs already showed they weren’t a fan of cupcakes and killed that. This might be there attempt to kill “steaks” or whatever they are called.
For all the people who complained about tapping being an unfair advantage, there don’t seem to be many people upset about alliances helping each other in a pvp format to inflate their numbers.
New players are discouraged from joining certain slices in pvp because of the shenanigans of certain alliances. If I was a dev I would actively try to discourage loopholes that allowed alliances to dominate a slice and keep others out.
I personally really dislike the pvp setup. I am looking forward to seeing how the new hybrid system will affect things.
I do not like that their are alliance families. I do not like that alliance families can and will use enforcers to push people down. At this point I also do not like discussions on this topic because it feels like the people benefitting from the system often have the attitude of “it’s better for everyone if you just stop resisting our playstyle”.
I would love to see a season that prevented you from hitting your own 20 person alliance, but would hide player names from you. That way all you are concerned with is can I beat this team and is it worth the points.
The idea of this design and development team trying to radically change high-level pvp fills me with the same dread as my parents announcing they’re going to fiddle with their wireless router.
What if you have 2 ally’s, 3, 4, 5,6? How does that work then? You know people will just float so they have no ally at all as a work around?
Here is the kicker. Before I knew what shield check rooms AND baking was, we started our own Battle chat trying to ge better at pvp. The only people that we played off of where each other. We would Q each other’s a team and hop to progression with that. We did this for some time until we learned of sheild check rooms. Under what was asked, that would have never happened. Some of these people we did this with are still in the game and active on the forums. This was the only way we knew how to get better and get each other at progression.
Now times have changed but I do not like this idea of not being able to hit or Q up my teammates.
It is not a fair competition to all players if some are cooperating with other players they are competing against to raise their scores to higher levels than they could achieve on their own.
Tired of reading comments from people that don’t know how PVP works. Hey you guys, points don’t just magically appear out of thin air, you know. The only way points are added to the shard is by hitting shielded people and then shielding so you can get hit.
Go to S2 or S5 if you really want to see what happens when there’s little to no coordination to create scores. And see if you can leech your way to 1200 then.
Now get off my lawn.
I have very little problem with the current setup. You’re not supposed to win everything. It’s a competition. The one thing that’s weird about the survey is not hitting alliance mates. All the really competitive people are on Line chats, so does this really do anything. All it does is have two teams work together to hit each others rosters instead of their own. The game does enough to discourage the casual gamer from coordination since in game chat is a joke.
Eliminating skipping will not work. What if you wind up queuing 3 super high teams? are you forced to sacrifice 3 team in order to get out of that corner?
Like the OP said, in regards to MMR, be careful what you wish for. Sure it’s nice to see a baby seal once in a while, but to somebody else you’re the seal…
We know how it works currently. We just feel it’s not right. The dev’s trying to find ways to change it means they do not really like how it currently works either.
is it hand-holding, or are they putting in “far more effort”? It can’t be both. If the devs tweaked MMR so that grills didn’t work anymore, I will still hit 1200 and place high in every event i put forth the effort. The top players will still do well. The gap would widen though. A 4* team could take down a 5* grill. They are not taking down 2 5* and a giant 4* essential.
The reason they are thinking about changing PvP is because engagement is way lower than PvE. I heard somewhere that engagement is only at 40% of the playerbase, but I’m not sure how accurate that number is.
If that number is close to accurate, they would make far more money engaging those other 60% over allowing the top 1% to continue their status quo, so the “shield hopping makes money” argument becomes invalid.
If changes would engage more people, I’m all for it. The more people engaged, the longer the game lasts.
What fruits are you referring to? So if I feel like a portion of something is not right I should just completely walk away? Or should I voice frustration and suggest changes?
Gambit was busted. I played with him. I am glad he is getting changed. Tapping was ridiculous, I did not do it, I am happy for people that it affected that its gone.
I guess I do not consider playing the game the way it currently is while wanting it to change to be hypocritical.
You can know how it works and not like it at the same time. They are not mutually exclusive.
It’s not weird you know. People think that extra time, energy and outside knowledge of the game to circumvent what others believe is the “proper” way to play should be addressed by the devs. And they did, they removed tapping.
Oh, I’m sorry, we are talking about pvp now? Huh, i would have thought the anti-tapping crowd would be on the other side of the issue here. I can see the small difference, tapping benefits a very few amount of people while shield check rooms help only those that are in the know. But two wrongs don’t make a right.
Full disclosure, i am in a 29 person check room, but their mmr is way above mine and they climb all event. I never hop off them, i just dont hit them and they dont hit me. And i get to 1200 every event. You don’t need to add points by hopping off shields, it should happen naturally.
What would happen in s2 or s5 if names were removed so enforcement went down? Like Tony said up above, maybe if everyone played more like how it was designed, they would realize how broken it is and spend some energy fixing it. Instead, you have the haves dictating to the have nots how to play, and then have posts about pvp participation going down without recognizing the possible correlation.
Am i right or wrong? I don’t know. And remember before you respond, you don’t work for them, so you don’t either. So go ahead and post an opinion, but stop acting like you know 100% the right answer, no one does.
Ducky, did you see the post on discord recently about the most used characters? Tons of 1 and 2 star characters. Less people play pvp because less people have the roster for it. That’s an MMR issue, not a PVP one. So many smaller rosters climb too fast and get smashed because MMR opens up and they get crushed by bigger teams. That makes many dislike pvp.