@LLohm: The difference between Gambit and Thor is that the player has to have Thor at 50% below health before he starts generating AP. This limitation is significant and explains why most high end players find him easy to deal with as opposed to Gambit who was generating AP and burning opponent AP from turn 1 at full health. There are strategies various teams can make to deal with Thor where with Gambit you basically needed to use another Gambit to deal with him effectively.
My concern is that with the strategy of “Hide the Thunder God” it by passes this limitation and we now have a meta where the strongest team is not only the fastest, hardest hitting but also the most resilient team. While Kitty/Grocket has certainly brought something new to the table it still falls a bit short in comparison under a majority of PvP events (they really shine with events where the 3* character automatically produces a special tile). I guess what I am trying to say is that it will be very difficult to supplant such a team as is unless the devs release a hard counter character similar to the way Black Suit Spider-Man is a hard Kitty/Grocket counter (although hopefully not as offensively slow and awkward).
And for the record, I am not a fan of nerfs and would much rather prefer strong counter characters or at the very least, characters that are comparable in strength. I do believe the devs missed a great opportunity with God Emperor Doom to give Thor an alternative partner had they given Doom a good yellow AoE ability instead of burst healing and that pairing would have fit the comic-lore perfectly (the Thor Corps anyone?). I actually believe that 5* Thor is one of the best designed characters in terms of matching character lore and power levels. I do think this “Hide the Thunder God” strategy goes against the intended design of the character but I acknowledge it to be a legitimate strategy.
Furthermore, most of the teams listed in the OP are perfectly capable to take on a Thor/Okoye team it’s just that they are slower and will end up costing the player more health packs thus why most players prefer to stick with Thor/Okoye since it is the team par excellence. It’s more a matter of convenience than anything else.
Ideally, there should be a variety of top competitive teams, some that excel at particular types of events the way Kitty/Grocket do with 3*characters that automatically generate special tiles or good overall teams like Okoye/Thor but that are balanced out with strong counter teams or comparable teams. Hopefully that is the goal of the dev team.
My only concern is that Thor/Okoye does everything except defense so well that it will prove difficult to come up with a team that is comparable in both strength and endurance. I personally don’t have a problem with the current meta; I enjoy using Thor a lot. But I suspect some of the ennui I have heard from other high end players is partially because of the supreme convenience of that combo (although, the lack of new game modes is the prime suspect but that’s a separate issue).
Then again, as many have pointed out in this very thread, Thor actually helps in that he speeds up matches in an already time consuming game. And I can imagine quite a few players will quit if they nerfed Thor. So this is a matter where they need to tread carefully.
One other quick and easy solution would simply be to make Okoye’s healing ability another color. Perhaps they could switch her black and yellow abilities, making black her TU generating healing ability and yellow her power enhancing ability. At least that way, it would make God Emperor Doom somewhat more relevant since he can steal black and Okoye would need to actually match black tiles in order to heal. Considering the history of hostility between their respective countries, I think this would be a more appropriate dynamic in terms of comic-lore.
But once again, the hour is late and I have said too much.