Yes. I should be posting it either later today, or early tomorrow, so that players can submit their questions over the weekend as well.
I like this flicker idea
Regardless of animation on or off:
Huatli raidiant champions 1st ability token - when PW gems are matched it should just flash/flicker the PWs picture, as i quoted above
Regardless of animation on or off:
Thopter spy network or any kind of token reinforcement - pop up the first token card (i.e. a vampire token) and then skip any additional token card pop ups and greatly increase the speed that the vampire tokens reinforce (the flashing and then x2 x3 x4 etc) animations off can have the flashing removed and the “x2, x3, x4” double speed.
Animation off:
Cards like plague wind or great aurora should not kill creatures or supports 1 by 1. If 3 creatures are getting killed then they should get the death animation all together (i.e -x to toughness on all three creatures). Blowing up 5 supports with great aurora? Not 1 by 1 but all at once.
Animation off:
Enrage animation - i dont need the card to pop up and see the claw/teeth animation
Regardless of animation on or off:
Attack phase - All creatures should attack as if they had first strike. The animation is faster
Animation off:
Attack phase - creatures do not attack 1 by 1. If 3 of my creatures are attacking the attack animation should be all at once. This one could be complex due to attack phase triggers, on death trigger, etc ordering.
Regardless of animation on or off:
When i draw a card i should ALWAYS see the card drawn pop up. But for animations off mode maybe increase the speed to 2x
I think the problem with Huatli is not so much that a line arcs up from the board to her avatar, but that 30 or 40 lines do, at least when you are playing her efficiently. Cap the number of lines at one.
@Jimpark should be a paid consultant!!! Everything in the post above is 100% needed. These changes will have a positive impact on every player every match.