Quintorius, History Chaser

A recently sparked Planeswalker, Quint has ventured out into the wider Multiverse. He is an extensive reader who throws himself into his field studies with the eager drive of a prodigy. A gregarious adventurer with a deep appreciation for other cultures, histories, legends, and myths, Quint is equally comfortable in a library or an ancient, haunted temple. Through his explorations he hopes for find answers to the problems facing the Multiverse today. He has been investigating the remnants of the Fomori, mysterious Inter-planar colonizers lost to history. Quint is highly curious and at times impulsive, which has gotten him into trouble more than once. He is easily immersed in a topic and can become oblivious to the concerns and needs of those around him.

Quintorius, History Chaser is a Red and White Planeswalker that will be available for purchase and selection in Secrets of Strixhaven.

  • Summon powerful spirits when cards leave the graveyard.

  • Card and graveyard selection with mana gain.

  • Create spirit tokens and boost Spirit tokens and creatures.

Colors: White, Red

Total Leveling Cost: 160720

At Level 60 -

HP: 135

Mana Bonuses: White (+4) Blue (0) Black (-1) Red (+4) Green (+1)

Deck Limits: 07 Creatures, 08 Spells, 04 Supports

Passive Ability: History Connection

When a card leaves your graveyard: Create an Archeological Spirit Token. This effect can trigger up to 4 times per turn.

Ability 1 - Archaeological Anxiety (Cost 06)

  • Level 1: Discard the last 1 card from your hand. Surveil 1. Draw a card.

  • Level 2: Discard the last 2 cards from your hand. Surveil 1. Draw 2 cards.

  • Level 3: Discard the last 2 cards from your hand. Surveil 2. Draw 2 cards. Those cards gain 2 mana.

  • *Level 4: Discard the last 2 cards from your hand. Surveil 2. Draw 2 cards. Those cards gain 4 mana.
    *

Ability 2 - Protector of the Lost (Cost 20/20/16/16)

  • Level 1: Create 3 Archaeological Spirit tokens. Your Spirit creatures gain Vigilance until the beginning of the next turn. Then: Your Spirit tokens gain Berserker until end of turn.

  • Level 2: Create 3 Archaeological Spirit tokens. Your Spirit creatures gain Vigilance until the beginning of the next turn. Then: Your Spirit tokens gain Prevent Damage and Berserker until end of turn.

  • Level 3: Create 3 Archaeological Spirit tokens. Your Spirit creatures gain Vigilance until the beginning of the next turn. Then: Your Spirit tokens gain Prevent Damage and Berserker until end of turn.

  • *Level 4: Create 3 Archaeological Spirit tokens. Your Spirit creatures gain Double Strike and Vigilance until the beginning of the next turn. Then: Your Spirit tokens gain Prevent Damage and Berserker until end of turn.
    *

Released at: 7.9.0

Disclaimer: All content posted before release is subject to change.