R110 Hot Fixes

Hi, everyone.

Here are the hot fixes arriving in Daily Patches, after the R110 update:
(*Note: This thread will only be updated when relevant info is available. Often, Daily Patches will not contain hot fixes.)

September 28th, 2016

  • • Luke Cage (Power Man)'s The Defender power only plays an animation when Luke Cage is in Front.
    • Luke Cage (Power Man)'s The Defender power only plays an animation the first time it is triggered in a turn.

(*Changes above based on player feedback. Thank you!)

Huzzah!!!

Awesome! Thanks for the quick action. Can the second fix be applied to Carnage as well?

Can they do something about the faulty scaling on the 2 star.png
essential node? This previously capped around 110 is now capping at 222

Don’t forget the “trivial” nodes… they are capping at double their original scaling now, too.

Is the scaling an actual bug or is it a factor of it being a Heroic event?

Probably a bug. I know that the level of my 2* essential doubled within the same sub after updating.

Seeing as how it appeared mid-event, and post-R110… I vote for an actual bug…

… that or somebody let Demiurge_Humperdink to close to the scaling slider again.

What about once again SUPER SLOW icon_evil.gif
“Speed Shot” or IM40 “Recharge” ?

Yes, as this is the R110 Hot Banner Fix thread - can we have a hotfix that suppresses IM40’s Recharge banners after the first one has fired, like it used to be?

The game is running really smoothly for me now (no lag!), and the adjustment to 4cage animations streamlined things a lot. Thanks!

It is of my opinion that the banners are a good idea for showing which powers are resolving at what time. shieldgrey.png

So after the hotfix hit I noticed Luke Cage’s yellow power now occasionally targets friendly countdown tiles too… this happening to anyone else?

Hopefully they can fix the bug that’s causing my level 144 2* Thor to sell for only 17400 ISO instead of 65k. I’ve had other 2*s cycle correctly, so I don’t know why it’s not working for Thor.

Can they also hotfix the bug making retreating from battle lose 30% hp instead of 10%? The game has crashed a TON of times recently and it’s hurting my health packs badly.

Luke Cage (Power Man)'s The Defender power only plays an animation the first time it is triggered in a turn.
(*Changes above based on player feedback. Thank you!)

Could you do the same thing with other annoying passives? Especially Carnage’s passive.