Countdown tiles no longer deal a point of damage when they activate.
Multi-Window mode has been disabled on Android devices to prevent display issues when using Multi-Window mode.
Players that are at the highest S.H.I.E.L.D. rank will no longer see “XP Gained” notifications as they cannot currently gain XP.
Players should no longer have difficulty selecting Missions at the top of the screen on the Steam version version of the game.
The amount of points that a mission is worth is no longer hidden when a mission is worth zero points.
Each iteration of Hawkeye (Clint Barton)'s power Full Quiver can been seen in the Character Information screen.
The animation is correctly seen for new characters the first time a power with multiple effects (Cloak and Dagger for example) is activated.
Peggy Carter (Captain America)'s power Legendary Presence now correctly increases the cost of The Hulk (Bruce Banner) when he has transformed. *Updated to Final Release Notes
Multi-Window mode has been disabled on Android devices to prevent display issues when using Multi-Window mode.
I submitted a bug report for this! It’s probably not because of that, but I’m glad they worked on it.
Players that are at the highest S.H.I.E.L.D. rank will no longer see “XP Gained” notifications as they cannot currently gain XP.
Wow, it’s going to take a long time for me to see that problem, as I’m only at SR 95 B)
Each iteration of Hawkeye (Clint Barton)'s power Full Quiver can been seen in the Character Information screen.
Awesome!!! I’m glad to see this rolled out to more and more characters! Great job! <3
And I’m glad they resolved the CD -1 dmg bug. It was fun to use, but I prefer the game to be played as intended, with no unexpected benefits given to either me or my opponent.
@Brigby - Do you know whether this will also fix the issues that were occurring with some character powers (with Daken’s blue being the easiest example), wherein damage was getting dealt in multiple packets instead of all at once?
Unfortunately this update does not contain the fix for that issue. There is an active bug report open though, so rest assured that the development team is still working on ironing out that issue.
If what we have in the game is “Awesome Mix of Guardians Volume 1”, this sounds an awful lot like “variants of existing characters.” While I know plenty of people want Baby Groot, and Gamora could use a buff, and a 5* Star Lord is inevitable with the game’s pattern of 5* MCU characters, it’s sounding less and less like we might get Mantis or Yondu or Nebula. Which is a shame, because this game is always in need of more NEW characters.
I’ve always been curious (and this doesn’t apply to me), but if a player is at the highest S.H.I.E.L.D. rank, do they continue to accumulate XP so that if additional S.H.I.E.L.D. ranks are added then they automatically increase in S.H.I.E.L.D. rank based on the amount of XP they had earned since they maxed out?
Per the Change Note above, I assume they don’t accumulate XP, but perhaps the system gave them the impression that they were continuing to earn XP.
I assumed this wasn’t happening, but thought it would be good for players in that situation.
My guess: 5* Rocket & Baby Groot (because most people requested them in an official poll). Cloak & Dagger style.
And maybe a new hero 4*. I would like Nebula or Yondu. Or maybe a 4* Gamora ? Idk.
Mix of Guardians obviously is referring to the Guardian characters in the new Legend of Zelda game. Vol. 2 is also saying so, as there is a Wii U and a Switch version. The “awesome” part is the easiest to figure out at this point:
I’m sad to see the CD damage bug get fixed but I did feel like I was cheating and now I can actually see if those teams I was using are still good without the bug.
My guesses:
5* Starlord
4* Rocket & (Baby) Groot
3* Starlord
Starlord with completely different skill focus this time, Rocket & Groot with positions switched and Baby Groot being a supportive passive with an adorable animation.