We have a lot of upset and outrage at the moment due to multiple different problems.
I just wanted to deliberately say…
If we didn’t love this game, if we weren’t passionate about it, if the basic implementation wasn’t so engaging, then we just wouldn’t care, we’d give up and go away and never play again.
The fact that we are speaking up is because we can see how great it can be and we are frustrated and upset when it falls short.
It’s only so very very painful because it’s so close to being right.
I’ve played Puzzle Quest games since the very very original one on PC, this is absolutely the best.
Matching gems to create mana is a perfect combination, it makes it so much more interesting than the paper game (where they need mana but the implementation is horribly boring).
We are upset at d3go for lack of proper testing, for terrible customer support decisions, for refusal to engage with us properly, for not balancing/testing the elements they’ve added(1) to Wizards standards…
…But we love the game and we want these things fixed. The original vision for the game was wonderful, it’s more the company decisions and processes that are going to kill things.
It’s time for d3go and Wizards to sit down and work out how all of these points will be fixed in the next few months and to provide the customer base with a transparent timeline. There is no space left for hidden plans, we need reassurance and honesty now.
Thank you.
Kinesia
(1) The number of shields on supports is completely added by d3go but it hasn’t been implemented evenly or reasonably. It certainly hasn’t been tested and finetuned like paper magic now is. (I remember the old days with paper magic, which is where MtGPQ currently is)
Some things like:
a) The disabling supports like Claustrophobia only have 1 shield because you are meant to be able to destroy them through gems as well as spells. This is good for gameplay and fun. (not being able to play is not fun.)
b) “Part the Waterveil” has 10 shields because it is meant to work in a cascade deck and would otherwise die too easily. Again, gameplay has been thought about.
c) “Captain’s Claws” costs 18 which is a bit extreme to start with, but it also has only 1 shield. There is an extremely high chance that this only goes off once which means you are paying 18 for a 1/1 kor ally and +1 damage once. This is not even vaguely cost effective. This is nothing like equipment in the paper game is meant to feel. Gameplay has not been thought about.
d) “Mana supports” need recosting, especially the more expensive ones. How is “Sunscorched Desert” ever worth playing in any possible sense?