Ditto. My placements in both PvE subs will be lower than I was set for. Was easily on track for top #5 in easy, #10 if not higher in hard. I only care because of the HP.
As for Starfall… When I can login again I need to apologise to my alliance. For some reason my PvE stayed playable (I judge this by glitchyness of the leaderboard screens, it seems a consistent indicator for me overall) far longer than this. In fact, I couldn’t play the PvP at all in the couple of hours I’ve been on. Crashed the app every time. But PvE only went down about 15mins from the end.
Probably end of pvp did the server in so say goodby to last pve fights. Would be more fait if top20 was just decided by dice roll, what is the point fighting on this glasswork?
Yeah…I was actually happy there was at least 15 extra minutes. I was trying to catch up some in the subs. Not like I haven’t been playing, I’ve got over 51k so far.
However, I’ve been fighting a migraine for 4 days now, and found an injured baby bird earlier tonight that I rushed to an all night vet, just to make it back with a little over an hour left in everything.
I get to working on things, trying to get back into placements in both subs and working starfall…got up to second in SF with 1003, then was making a few more clears in the subs, then bang…progress completely halted.
AFAIK most of online games take servers down each 1-2weeks for a couple of hours for maintenance. I have zero idea why, I onle need to know that it helps the game working. So why D3 don’t want to do it from time to time?
I honestly thing they’ve got a Ddos issue happening. Something, more than just players, is spamming their servers at the absolute most inopportune times, which happens to be the end of major events events.
FYI… because I mentioned it, if anyone does NOT know what DDoS is or means… Google it.
It means… Distributed Denial of Service.
It’s an attack against servers, programs, systems, etc which basically punks a system and causes it massive issues in a very short amount of time, causes lockouts, blackouts, etc.
Right. It’s odd that this sort of thing had just started happening the last 2-3 events of S1, then continued into S2. Never happens until at critical moments when uptime is paramount.
Edit: I meant S1, not S2. Changed it in the original posting.