While I very much appreciate the ISO boost and the arrival of War Machine into the MPQ universe, I can’t help but feel a little blasé about this run of ISO Brotherhood. I have been playing MPQ for more than 2 years (which is a testament to both the gameplay and my love for all things Marvel) but if I must continue battling the same Dark Avengers and NPC goons over and over again than I am afraid in the end the bad guys really do win. Persistence, after all, is the key to success as they say.
But I will not go quietly into that dark night.
My brother from another mother Stax asked some very pertinent questions in his thread The False Dichotomy of the “New” PvE System and I do hope someone takes the time to give us informative answers.
In the meanwhile, I have a question for my fellow forum comrades: If you were placed in charge of developing “Story Events” what kind of events would you create? What underlying design principles would you use when creating events? Do you think a drastic redesign is in order or simple tweaks here and there will suffice?
Not one to shy away from such mental exercises, allow me to go first if I may:
Fight’s Ultra Radical Story Event Design v3.2
Design Principles
1. Instituting tiered difficult for all new events: No longer will player’s sense of progression only be tied to the characters they own, but also they will be able to select a difficulty setting (beginner, normal, hard, deadly) before starting the event so that they can get a clear sense of how strong their roster is in terms of a predetermined set scaling system.
2. Increase in difficulty, Increase in Rewards: Each difficulty tier has a set amount of rewards.
For example:
Beginner: 40,000ISO, 75HP and three 2* covers and one 3* cover and 5 standard tokens
Normal: 75,000 ISO 150HP and three 3* covers and one 4* cover, and 5 heroic tokens and 5 CP
Hard: 130,000ISO 250HP and three 4* covers and one legendary token and 20CP
Deadly: 350,000 ISO 400HP and two legendary tokens, one 5*cover and 50 CP
Note: These are arbitrary figures to just illustrate a point and honestly not a fan of the RNGesus determining 5 rewards but that’s a topic for another time. And yes, a player can do all levels within the provided event time.
3. Variety is the spice of life: Different types of story events. Obviously it would be a waste to not use the old events like ISO Brotherhood and the Gauntlet but it is also important to branch out and try new things. One of my personal faves is random guerilla encounters, players will fight a villain one on one for a new character cover or more puzzle like battles that require you meet certain criteria (can’t do damage to boss character unless five friendly shields are on the board). Believe me I have a boat load of ideas but oh so little time so on to the next principle!
4. Encourage thematic teams and events: Instead of randomly boosting characters, pick popular story events and have it boost characters related to that storyline. For example: Daredevil Shadowland: Daredevil and Bullseye are locked out of the event (Have a 5* Daredevil boss character), Spider-man, Punisher, Elektra, Ghost Rider, Iron Fist and Luke Cage boosted. Also, try to have an X-men month, Villains month, special holiday events, etc.
5. Allow players to play on their own time, at their own pace: Players should have the option to play all levels of difficult within a certain period of time. That does mean, however, that a 2* player will not be able to complete a hard difficulty setting, while a 4* player can breeze through easy mode, have a good time in normal mode, and have a challenging and sometimes frustrating time in Hard mode and cry for their mama in deadly mode (while coming to the forum looking for hints, tips and strategies to try and get that 5* lol)
Note: Certain events should lock out star tiers characters depending on difficulty selected. So for example, easy mode will lock out 3 characters and above. Don’t want people selling that 1* Spidey hehe!
My brain is running out of juice but I have one last brain fart left so I would also try to tier the enemies faced in each difficulty setting (this largely depends on the event) because I find it incredible ridiculous that Silver Surfer can be gunned down by a common street thug.
Tiered Enemy system
Beginner level: Maggia goons, H.A.M.M.E.R. goons, sprinkles of Dark Avengers as Mini bosses and Bosses and the occasional 3* Villain boss (here’s looking at you Dr. Octopus)
Normal level: less Maggia/Hammer goons, more Dark Avengers plus Ninjas and Doombots in the mix with a sprinkle of symbiote and ultron droids here and there, 3* boss battles (Magneto, Dr. Doom, Mystique) with occasional 4* boss battles (Venom, Kingpin)
Hard level: No Maggia/Hammer goons or Dark Avengers, Ninjas and droids everywhere! Enter the scourge of mutant kind, the Sentinels, those pesky Symbiotes and Skrulls too! 4* boss battles (Carnage, Super Skrull, Dracula, etc)
Deadly: Bye bye ninjas, droids and symbiotes! Hello Marvel Zombies, chitauri, Celestials, demons, and major villains. Boss battles against 5* (Green Goblin, God Doom, Thanos, etc)
Additionally, boss characters like Magneto should have their own special set of goons (Brotherhood of Evil anyone? Where are Toad, Pyro and Blob anyway?) Make’em NPC or available for players to get, doesn’t matter to me. Anything will be better than having to fight the DA crew for the umpteenth time. And obviously this system couldn’t work for every event but I think for an event called a Quest event it would be perfect.
The Quest
A Quest event would last 15 days and run once every two months. In this event, you have roster restrictions depending on difficulty mode and have more unique puzzle challenges and tasks to clear nodes than the beat-your-enemy-to-a pulp paradigm we live under. A storyline, either adapted from the pages of Marvel or created inhouse for the sake of our entertainment (like the Howard Event) will be provided. And of course, non-competitive.
For example:
True survival nodes: the goal is not to kill the enemy but rather to last a set number of rounds.
Special board conditions: You have to meet a requirement regarding the board, for example there must be 15 TUs on the board (hint hint Ms. Marvel) to clear this node.
Special feat conditions: You have to meet a requirement regarding power/ability usage, you have to have all members on the team invisible so you can sneak into Dr. Doom’s castle.
Anyway, my brain juice tank is empty so I will end it here as I must prepare for my PvE clear (picked the wrong time slice lol) What kind of things would you like to see in Story Events?
P.S.-And random stuff like Double Iso events every now and then is always nice!
tl; dr: Fight is tired of fighting Dark Avengers. What kind of PvE story events would you like to play? .*o_ _)oバタッ
