Repeating wave nodes again

A couple of events back several of us had wave nodes that would just restart after we won. Strange Sights is doing got again. The only way to stop it is to retreat or close the app.

This has already been reported to the team in another thread, so it’s currently being investigated!

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Here’s that other thread!

Hoping the team is looking ahead at coming PVEs (no details are up as to which ones are scheduled for the rest of July) to identify potential issues.

If the team told us, players can tell you immediately if there are waves to be concerned about; not sure how easy it is for the team to identify that with dev tools.

One that comes to mind is Hearts of Darkness, with waves with cut scenes attached. I’m pretty sure Webbed Wonder does too.

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Just finished the opening clears for the last sub in the Infinite Pursuit PVE and the repeating wave node bug is back. I had to retreat after each clear, so 2 retreats in total, in order to stop the infinite loop. I would really prefer to not have to deal with retreating 3 times during the final grind, but don’t have high hopes that this will get fixed in time.

This bug was introduced by IP2, as it never was an issue prior to the new dev team. It seems like the offending code hasn’t been fixed, QA/regression testing isn’t catching it, and keeps being reintroduced during release.

@Jeto @TheMigz, can we please nip this in the bud?

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@Wolvie171 You don’t need to retreat after each clear. You can do both clears in one go and retreat when the third starts and be perfectly fine. Same on grind.

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So far the wave bug has appeared to only apply to Heroic ones. I have not had any problem with this final day’s wave, but I went Normal.

We had the HoD Rider Awakens wave not unlocking without playing in Normal mode in the node before it. And prior events had Heroic mode wave issues like this one has had. So the issue seems to related directly on how imposing the Heroic condition onto a node changes how the node’s completion routines execute as far as points, rewards, what node unlocks next and if it does, etc. Adding the new state to the node (as Heroic is the new state; normal presumably just tells the game to execute the same exact behavior it has done for years) seems to create potential issues that can be overlooked.

Sure, I could let the game dictate the direction but I prefer to exercise control over which boosts to use in the pre-fight screen prior to starting a node. Especially the wave nodes. Each rerun of the wave required replenishing the APs, which I checked when the wave repeated on its own.

To add insult to injury, the devs really did a number on 1* Spidey. Not only was he nerfed, but he cannot be healed in the game. I have 2 copies of Spider-Man (Original) ascended to 550 who took damage after each retreat. The game will eat a health pack but doesn’t actually heal him. I even went so far as trying to heal him in The Tower during my grind, to no avail. Tried healing him again in Lightning Round after PVE, but no luck other than another wasted health pack. :frowning:

@Jeto @TheMigz, please let us know if that was part of the intended rebalance for Spider-Man (Original).

I also have a problem with spider-man healing. If he is badly injured, he does partially heal, but only back to needing a further 4 hours and 27 minutes to reach full health.

Now I think about it, did he get a buff to his health, and is the heal back to his old total health I wonder?

Yes, I think so. There’s reference to it in the announcements section.

For the Spidey health see the announcement post from a week ago about how all changed characters have bugged health.

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Thanks, I checked that announcement and links to the related threads about the bugged health.

What should be Spidey’s bugged health?

Mine shows his health is 123,144 at full strength. I ran a Heroic team with Spidey, retreated, and he won’t heal after the match.

Edit to add:
He does heal eventually, but health packs can’t be used. Just gotta wait it out, which doesn’t help during the fights.

In the screenshot above, my second copy of 1* Spidey is fully healed. Not partially healed or at half-health initially, like mentioned in the threads about the bugged health.