I decided to start this topic because I don’t want to turn the dev Q&A into a discussion.
I’ve seen this request a few times before over the years and the typical format of such training mode consists of the following:
- free access to use all champed characters in the game, with the ability to change their builds.
- ability to choose the levels of all characters, both players and AIs.
- ability to choose opponents to play against.
My pov is that the dev will never implement this for free because it effectively solves majority of the problems players hate in the game:
- dilution
- roster slot cost
- years of efforts needed to catch up and champ all Classic 5* or all characters in the game.
- need to play according to schedule
- MPQ is all about speed.
More importantly, this mode will decrease dev’s revenues drastically because there is zero pressure to spend.
If the dev implements this for free, I’ll stop playing all pvps, pves, ddq, boss events etc. The only mode I’ll play is training mode. I believe that majority of casual players or players in non-competitive alliances would do this as well. I can pop in anytime to MPQ, choose any characters I want to play with and against, and never bother about all other modes. With this mode, I don’t have to worry about:
- not being able to champ Latest before they leave
- taking 5-10 years to champ all Classic 5*.
- 6000 HP per month roster slot cost.
- having to play according to schedule.
If you were to champ each Latest 5* using HP store alone, it will cost you (13 * 166 * 12000)/40 = 647, 400 HP. 10,000 HP cost 100 USD. So, it will cost players ~6500 USD to champ the latest 5* from HP store.
I proposed locking training mode behind a 99.99 monthly pass.