Well that’s just nitpicking. All other things being equal, that’s what the powers do. Those other powers are the exceptions that change the behavior of Countdown tiles to something that might not happen to match their tooltip.
I’m also not sure it’s helpful to distinguish between a player turn and a game turn. Is there anything that happens at the start of everyone’s turn?
Thanks for bringing this up @turul I’ll definitely talk to the team about this. If I can manage to procure additional information on this topic, I’ll be sure to post an another reply.
Yes, I suppose I can see the possibility of distinguishing between countdowns that:
Do something at the start of each (owner) turn, like Photonic Barrage or Small-Time Crooks
Do something when they expire, at which point they reset (Flame Jet, Hellfire, etc…) (which is usually, but not always, at the start of their owner’s turn)
Do something at the end of each turn, like an Attack tile (I think Entanglement is the only example of this)
Technically the per-turn Furry Friends and Ants! Ants! Ants! passive effects aren’t functionality of the countdowns themselves, its just something that Squirrel Girl or Ant Man do when there are CD tiles out. So I wouldn’t expect those effects to be described in the tile tool tip at all; they’re already spelled out in the power description.