Masterpieces are the most sought-after and prized cards. Unfortunately, most of them don’t feel Epic at all, worse yet, many are functionally worst than lower rarity cards. Here’s some ideas how to give them their Masterpiece’s gleam.
Note that all the mana costs are subject to change for balance issues. The important thing is to identify a core concept for each card, and give it an unique feel.
I’ll start with the worst offenders:
Champion’s Helm
Concept: It protects the commander (MTGPQ Planeswalkers are basically our Commanders).
New in-game Stats: You gain Hexproof.
Mana Cost: 7.
Explanation: First part of Sigarda’s card without the disadvantage of being a creature. Are you tired of getting shot in the face by Chandra or always have your cards discarded by Liliana? Here’s the card for you. It is powerful with a unique effect.
Lightning Greaves
Concept: The wearer becomes lightning fast, dodging every spell.
New in-game Stats: Your first creature gains Hexproof (and optionally Haste).
Mana Cost: 6.
Explanation: The bread-and-butter ability of this card is Hexproof. As many pointed out already, giving Haste to your first creature (and not your last creature) is marginally useful at best. Even with Hexproof, the creature will still be affected by prison effects affecting the opponent’s first creature. So yes, it’ll be really good but not unbeatable.
Gauntlets of Power
Concept: The wearer becomes much stronger.
New in-game Stats: Your first creature gains double strike.
Mana Cost: 8. (I kept the mana cost low since it’s supposed to go in an aggressive deck)
Explanation: That’s right, the first card to grant a permanent double strike ability. It is potentially the strongest ability of the bunch, which is fitting for its name. I would try to balance it with a shield of 1. High risk high reward.
What do you guys think?
Would you like me to redesign more Masterpieces?
Would you like to submit redesigns of your own?