Revolt Against the Consulate unwinnable ribbon

Exquisite Archangel.

Win the Battle in 4 Rounds.

Really 300+ hp 4 rounds?

Plus she has a 30 hp heal ability. They really didn’t think some of these through.

Maybe win with more than 15 rounds or something.

4 is stupid.

I mean do those developers play test this before they release these things. Kind of a big GLARING issue.

Moderator edit: removed insults and offensive language. Further posts of this sort will result in forum bans. Please see the forum rules. -DayvBang

Believe it or not, we do test these objectives.

It’s not unwinnable. Very difficult, yes. Maybe a bit too difficult, yes.

Unwinnable? No. I have done it myself.

It’s important to note that not all objectives and encounters will be beatable by all players. A lot depends on your available cards, deck building, planeswalker, etc.

I’m very curious JC, how many ways have you personally won on that node, and what decks were you using?

The only solution I can see to get the secondary objectives involves Gonti’s Aether Heart) and Electrostatic Pummeler. And if that’s the only way then it’s a very badly designed node. Pay to get a chance to get an OP card to win.

Heck, with the loyalty power I think my only shot at even winning is a creature less Ob Nix. Otherwise it’ll steal my zombies, Olivia, Desolation Twin…

This is the kind of game you want to make, then, is it? I see.

Designing an objective that deliberately excludes 95% of the playing population because they don’t have particular combos of overpowered cards is a really discouraging direction to take this game.

Objectives should be based on skill and deckbuilding, not what awesome mythics you have.

Worryingly, more and more of the new objectives in this game are increasingly dependent on luck , regardless of how good your collection is. It is becoming the number 1 factor that determines whether you get the objective or not. I feel like we’re having the effect of our skill diminished in order to compensate for the shortcomings of the AI. This is the type of situation which causes players to feel crap about the game.

Please post a video of getting that objective (win in 4 rounds) after the event if you please.

Video or it didn’t happen.

https://forums.505go.com/discussion/59137

I understand that you would be unlikely to share decks at this point but could you confirm whether the gonti heart card was part of the strategy?

I ask because even people who have this card (and therefore have little reason to see it nerfed) are stating it is clearly busted.

If not, that honestly makes me feel a little better about my own inadequacies (of which there are many) but if so it is extremely concerning that a card that effectively breaks the game is a cornerstone of a strategy to legitimately earn ribbons and therefore not on the list of cards to review. It would be reassuring to know that there are checks and balances for cards and combos that could impact the meta game.

I would like to reiterate that we like challenges. Challenges are right. Challenges are, for want of a better word, good.

Side note: I hope we can see some interaction on this topic and some engagement with the player base.

Thanks.

This event as a whole needs some serious tweeks. It is total crap that you have to have the perfect deck, the perfect draws, and the perfect cascades to win! If this is what the game has come down to then you are going to lose a lot of players (and their money). Revolting.

I feel discouraged.

If you’ve designed it so you can’t win unless you have the right collection of mythic rare and/or event exclusive cards, then that’s really shitty design and you should be ashamed of yourself.

It’s merely perpetuating the cycle of those on top get more free powerful cards while those without remain unable to get them. Equality of opportunity should be the standard for progression rewards if you can build a good deck and play well.

Do you test with an a real player’s deck or do you have access to EVERY card ?

SO BASICALLY IM RIGHT.

YOU DON’T PLAY TEST !

You must be play testing with combos and multiple extra goes in one turn. I mean you need large loyalty to get certain PW bonuses to make ur creatures bigger…

Give me your warnings… but im right.

I’d be ashamed if i was a “play tester” and passed this as playable.

agree, objectives like this or red NOP which are purely luck based is the main reason why people want to leave this game
How can I enjoy game which depends on how lucky you are
ofcourse its possible with any character to beat in 4 turns, all you need is endless 5 match cascade , and at least one card draw card. this combination will let you place limitless critters
Is it possible ? well there is a 0.0001 for this to happen but its still a chance therefore its not IMpossible QC passed 100% lol

Remember good old days of avacyn event when we were enjoying this game ? icon_e_confused.gif

I’ve got a feeling that this is a deliberate design and there is nothing"broken" in this picture

Holy cow. I’ve never seen him this angry.

I have been playing this game from the beginning and put up with alot of frustration from bugs, cheaters, and lack of communication from devs but this is a whole new level of suck. I despise the direction this game is heading. I love playing competitively but these impossible to achieve objectives are killing the fun.

The problem with this is not that it isn’t winnable. The problem is that it shouldn’t be winnable.

If there’s combos which are capable of achieving this objective, especially if reliably, then it’s simply a very poor reflection on card balance. It’s something to be ashamed of not something to rub in everyone’s faces with this objective.