PvE, against pre-designed opponents
Coalition event - you need to be a part of a coalition in order to join it
The event ends when players bring the counter to 0% - the health pool is shared by all players
You can freely change your planweswalkers between attempts, no color requirements
Rewards: progression, coalition ranking
Limited number of attempts
Number of nodes: 3
Charges per node: 3
Please, be aware that the information below may be inaccurate, as opponents’ statistics are often readjusted (especially things such as abilities or hp). This post was last updated on 12.02.2017.
Secondaries:
Node 1
Encounter 1.1. - Enraged Giant (level 1)
HP: 53
Ability: Each creature in your hand gains Trample, Haste and Berserker (6 loyalty)
- Optional Objective 1: Energize 5 or more gems.
- Optional Objective 2: Win in 3 or less rounds.
Encounter 1.2. - Consulate Dreadnought (level 10)
HP: 35
Ability: Each Vehicle you control in your hand and on the battlefield gains +3/+3 (6 loyalty)
- Optional Objective 1: Cast 3 or less Vehicles (text: summon 3 or more)
- Optional Objective 2: Cast 6 or more Spells.
Encounter 1.3. - Gonti’s Machinations (level 20)
HP: 47
Ability: Energize 3, then your opponent loses 3 life, then you gain 3 life (6 loyalty)
- Optional Objective 1: Cast 3 or less Spells.
- Optional Objective 2: Win with 100 or more life remaining.
Node 2
Encounter 2.1. - Baral’s Expertise (level 60)
HP: 136
Ability: Skillfullness - Target creature your opponent controls is Returned to your opponent’s hand. If your opponent’s hand is full, that creature is Destroyed instead. (9 loyalty)
- Optional Objective 1: Cast 2 or less Supports
- Optional Objective 2: Lose 2 or less Creatures
Encounter 2.2. - Heroic Intervention (level 80)
HP: 166
Ability: Each creature you control gains Prevent Damage and Hexproof until the beginning of your next turn. (6 loyalty)
- Optional Objective 1: Win the fight with 20 or less life remaining.
- Optional Objective 2: Cast 6 or more Supports.
Encounter 2.3. - Freejam Regent (level 100)
HP: 196
Ability: Energize 4 and each creature you control gains +4/0 (6 loyalty)
- Optional Objective 1: Take 20 or less damage.
- Optional Objective 2: Kill 6 or more enemy creatures.
Node 3
Encounter 3.1. - Exquisite Archangel (level 150)
HP: 392
Ability: Gain 50 life (9 loyalty)
- Optional Objective 1: Lose 3 or less creatures (text: kill 3 or less creatures)
- Optional Objective 2: Win in 4 or less rounds.
Encounter 3.2. - Planar Bridge (level 180)
HP: 452
Ability: Fetch the first creature from your opponent’s library and put it on the battlefield. (9 loyalty)
- Optional Objective 1: Energize 10 or more gems.
- Optional Objective 2: Win in 8 or more rounds.
Encounter 3.3. - Tezz the Schemer (level 210)
HP: 512
Ability: Energize 2 then summon a 4/4 living construct with “Overload 1: this creature gets +1/+1 and Fabricate 2” (3 loyalty) (bugged: Fabricates on summon)
- Optional Objective 1: Cast 4 or more Vehicles.
- Optional Objective 2: Lose 2 or less creatures.
Post your questions and strategies for this event below!