So after we saw the numbers of Riri’s & Mordo’s reworks, time to draw some initial conclusions.
Riri
15.641 HP (1600 more HP than the average)
Magnetic Repulsors - 9 Blue AP
The difference in damage from 3 to 5 covers is only 541, so nothing special. The change that would make anybody want more covers in blue could be charge tiles. Are they worth it, most of the time ? Well it depends how often you have red tiles near the center of the board. You can potentially make a 6 match and gain a lot of red AP if that is the case.
My opinion: 3 or 4 covers suffice. (Green power is the deciding point here).
Remote Control Gauntlets - 11 Red AP
This is a 5 cover ability no doubt. More versatility than the old iteration, with the same damage of single target.
Selfless Intervention - 8 Green AP
The question here is how often do you want your opponent airborne ? The damage is also something to consider, but the other question is more important. Being airborne is similar to stunned, but the enemy is not targetable. That means that you can buy time to gather AP against an enemy who has some powers ready to activate and you want a delay. But if that is not the case, you may want a smaller time to have him airborne. Also, if the board has more than 4 enemy special tiles, with 4 covers you would get only 1 turn more than the opponent to act if Riri is the last one in your team, as opposed to 2 turns for 5 covers. So I think the choice here depends on the amount of utility you want & need. Ultimately, you can use the ability as X-23 green, just for 4k in the face.
That being said, my initial build would be 3-5-5, simply because charge tiles are a double-edge sword, but if I find that the potential of being a red battery is higher than expected, I would change to 4-5-4. Overall, I think this is a good rework for Riri.
Mordo
Has the average HP now (13,995)
Staff of the Living Tribunal - 8 Black AP
This power became his worst in my opinion, or may I say the least reliable one. The cost increased with 1 AP, and while the damage can potentially rise to 10k, you need to use it twice for that and have all 8 charge tiles on the board.
Judging by the numbers, this power is almost useless at 3 covers, and only good at 5 covers. The problem is that his other colors are just better, and in the 4* land there are better black powers.
Vaulting Boots of Valtorr - 10 Blue AP
Decent ability, like before, and more damage. Nothing changed here. 3 or 5 covers (depending if you want to use his black or not).
Power with Purpose - 9 Purple AP
This has become the best purple ability in the game (in 4* land) in my opinion, and transforms Mordo in the new Hulkbuster. This is a 5-cover must. There are a lot of teams that don’t use a rainbow color scheme and gather lots of unused AP. 10 enemy AP translates into 7830 damage, and you can go from that to a max of 23,490 damage for 30 enemy AP. This is crazy. A boosted Mordo can easily one-shot a 5* with the max AP pool. I’m not saying that you will consistently fire that much damage, but 10k is something more easily achievable with most of the enemy teams.
That being said, my initial build would be 3-5-5, because of the poor black and awesome purple. The only time I see anybody use more covers in black is if you pair Mordo with Black Bolt or other charge tile generator and you compromise the damage of blue: 5-3-5. (A 4-4-5 build is a loss on both black & blue in my opinion).
So what are your thoughts on the reworks, and how do you plan on using the two ?
UPDATE:
Well, after playing with her new kit in the Simulator, I must agree Riri’s best build is 4-5-4. She is a very good red battery and synergize very well with her own red ability.
I really like her kit now. She is very fun to play and even better as a boosted hero.
And yes, if it wasn’t enough already, Mordo’s purple steals the destroyed AP. Sick ability.
Carol, Mordo & Riri is a thing from now on.