Rise of adventure charges

So … We have a 2 nodes event with 8h charge … Nothing surprising so far… Same rewards as Always but … Wait a minute … There’s a little trick here … each refresh gives us 2 charges per nodes …

Surprises, surprises …

That’s the theme with this set, twice the effort for the same or less rewards. It would have been nice if that was communicated to people ahead of time.

They haven’t even confirmed our fixed the information about ATV recharges.

I’ve been pretending it’s a 4-node event with one charge each. =)

I definitely agree that players should have been made aware. The Event details page makes no mention of double charges and looks like a “typical” refresh.

Of course players should have been Warned … But first and most of all, This event should not be double charged …

It is (another?) obvious attempt to trick players by hiding the grind behind 2 nodes façade … Without adjusting the rewards of course …

As a player, i feel insulted once again… because this game literally tries to fool the playerbase by each and every possible mean …

Honestly double charges doesn’t seem like an awful idea.
But it needs to be clearly communicated in-app somewhere because nobody would ever expect it.
Since it was not communicated anywhere at all there are only 2 possibilities; it is a bug or it was done intentionally to trick the playerbase into losing charges and thus reduce the number of perfect scores.
I really hope it isn’t the second…

I’m not a fan of this. Hoping it’s a bug.
Anything else I may say would probably get "tinykitty"ed.

Not a fan of the trickery with no info on how this worked. I was caught by this as I started Sunday morning and only then realizing the plot twist and my low score with only one loss (exile bug).