(note that I posted this same message in general under the topic ‘Curent and future state of the game discussion’)
The game has 2 kinds of currency, runes ![]()
and crystals ![]()
. Runes should only be associated with ‘playing the game’ stuff (like planeswalker experience and health regeneration ![]()
) and crystals are for buying new cards ![]()
.
To address the health question, simply allow healing potions ![]()
to be purchased with runes ![]()
.
As for converting duplicate cards into runes, they should instead be converted into crystals ![]()
since all you can do with them is buy more cards. My suggested trade in rate for dupes in crystals are; commons=2, uncommons=3, rare=12, mythic=60.
However the issue of getting those last few cards in a set is still an issue.
I suggest that making a new kind of pack that GUARANTEES at least 1 non-duplicate per per pack ![]()
.
To prevent people from only buying those packs, or making them wayyy to expensive, how about making a new kind of currency - say crystal dust or gems ![]()
, and you can only buy those special packs with the new currency.
The only way to get this new money ![]()
would be by converting duplicate cards into it…AND the new packs ![]()
can be unlocked to be purchased with regular crystals ![]()
when a players collection reaches 70% of cards in that set. After that point its diminishing returns on your chances to get a new card in a pack, so with these new packs unlocked at that point both players and developers are satisfied. It also quells the pack percentages issue since there is a solution to getting your missing cards once you have a critical mass of cards in a set. Maybe even give the ability to upgrade regular packs to special ones at a cost.
I hope with the expansion that there are many new objectives in story mode, and since you get runes for playing any match, all secondary objectives should be in crystals.
I also wanted to mention that I am very impressed with the rebalancing of the planeswalkers so all abilities cost the same and increase in power as you level. That is a very good solution to getting people to level up. I do think that the 9 cost first rank abilities could be reduced by 1 or 2, however with going to level 60 and adding a 4th rank, we shall see what interactions with planeswalker points are introduced, such as bonuses and cards that interact with them. I would really like some feedback on the ideas I suggested above.