This just happened to me.
108/300 DDQ Vault tokens pulled (36% of available)
0/1 Legendary token (0.0% of available)
0/2 Four-Star covers (0.0% of available)
0/1 One Thousand Gold (0.0% of available)
0/1 Ten Thousand ISO (0.0% of available)
0/2 Five Thousand ISO (0.0% of available)
15/34 Three-Star covers (44.1% of available)
2/12 Two Hundred Fifty Gold (16.7% of available)
9/30 Fifteen Hundred ISO (30.0% of available)
18/42 Five Health Packs (42.9% of available)
64/175 Two-Star covers (36.5% of available)
I would like to point out that in order to get 108 DDQ tokens FOR THE SAME VAULT, I needed to play for almost 4 months.
I am posting this here not because I think it’s broken, I know math and probabilities and gambling systems. I only want to say that considering this is what I received for 4 months of playing every day I consider this to be incredibly underwhelming. 500 Gold? None of the major prizes? Above average health pack drops? This feels bad.
You can buy a 5-pack of health packs for 200 gold, but I don’t believe many people think that’s worth it compared to the value of gold. As an actual suggestion, how’s about replacing health packs with command points? Then maybe make health packs purchasable using command points too?
Also, I’m not sure the last time this was brought up, but I’d like an auto-play option. It could only be activated by a roster with full HP, and the AI would play for you against the other team’s AI. I feel like this would be useful for everyone in the game.
In PVP: If you want to break shield to squeeze last-second points into a bracket you can do so without worrying about losing hundreds of points during a single match. It would reduce the effectiveness of stall teams that people don’t want to face off against like Iron Fist/Luke Cage. This speed is offset by the fact that you don’t control your characters though, so there can be equal chance of failure against a team of similar strength.
In PVE: People can breeze through nodes they are overpowered for without having to waste the personal time, so they can ACTUALLY fight against the nodes that need the effort.
Overall: I think this will help give people with really deep rosters a feeling that more of their characters can be used and arent just sitting in the back idle. And if you want to repeatedly use the same team you will need to spend health packs. It will help people feel less like they are wasting their time fighting rosters way weaker than their own so they can get to their proper standing faster. You will STILL be more likely to win matches you actually play for yourself though. AI doesn’t beat human, yet ![]()