This is an absolute joke. Another shockingly garbage event put together by D3.
Gontis Aether Heart in that deck is obsene.
I just had her down to 52hp and i was on 102 max hp with Nahiri. He had a Gontis out and ended up with 8 extra goes… continously. he then turned his double strike mythic into a massive thing with Saheelis Artisan…
What an absolute joke.
Here you go new players have no chance pf getting a booster pack and other players get lucky.
Perfect example of another event designed to make the average to above average player fail. You think this makes me want to purchase more cards and packs to be able to win? Think again. Yes I have spent cash on this game, more than I would like to admit, but I can’t see spending more if this is the direction the designers choose to go. Total garbage.
I was able to get a Cultivator down first, followed by Fabrication Module. This helped bump Cultivator up each turn with all of the energized gems out on the field. Then an Architect of the Untamed, who was able to get a few of her mechanical beasts out onto the field. Then, used Nissa2’s ultimate to bump them all up to about 150/150 or so, and with Cultivator sharing his strength, Architect and Mechy were both around 300 power or so.
The idea is remove all energy from the board with Die Young, keep discarding her hand with Creeping Dread and spells, and kill creatures that sneak by with spells (or 2nd ability). Once the energy objective is fulfilled, use ObNix’s 3rd ability and finish the match.
Be prepared for repeated token and energy generation via her first ability, support destruction via Release the Gremlins, and massive energizing via Aethertide Whale.
One turn she got a lucky cascade and cast Aethertide Whale, Lightning Runner and Saheeli’s Artistry on the runner, which became 22/22 double striker with haste.
It seems obvious that d3 are trying to include a challenge for the top players. Do you disagree with that as a goal? Or if you agree with the goal, how do you propose this could be implemented while making all nodes easily winnable for all players?
If your only concrete suggestion is to place the booster lower in the reward sequence to help newer players grow their collection (which I actually agree with), then it could be stated a lot more constructively. I don’t know if you’ve noticed, but the threads in which devs actually pop in and comment almost universally contain positive constructive feedback, and not aggro rants.
strategy is to gain more life than the smaller opponent
creatures can damage. use lone rider etc for this.
kill cheaply(grip of desolation) anything that gets too
big. cast an energise card and then use die young to
immediately clear the energy. defeat your opponent
and energise right at the end to achieve objectives.
add destroy support where needed.
this strategy has worked before on node 3.2 energise
10. I haven’t tried it but can see it working with maybe
some tuning.
Corrupted Graftstone
Unlicensed Disintegration
Tamiyo’s Journal
Behold the Beyond
Grip of Desolation
Aetherflux Reservoir
Creeping Dread
Die young
Gonti’s Machinations
Live fast
Creeping dread is the whole key to this deck. Man oh man She is a tough bird but without cards to play she is nothing special. I found the unlicensed to be a bit much but honestly I am extremely weak black (just got my grip this week)