Skip action in pvp is broken…Or, at least, very weakly implemented.
Not only have I more difficulties in pvp due to the fact that I chose to get all 5* growing evenly by spending hp only in classics, which makes me pair, at level 128 only with players that already have 5* champions (I don’t) but the worst part is that I KEEP GETTING THE SAME 4 OR 5 ADVERSARIES WHENEVER I USE SKIP. This might make some sense if I was in the top of the chart but when I’m only in top 100 this is only a bad implementation. Please FIX IT or please someone tell me a way to get different adversaries.
I’m sick and tired of paying hundreds of iso to keep seeing 3 champed kittys and a player with a 80k thanos…
While I didn’t run into the same adversaries while skipping, I agree with the rest of your thoughts on the matter. It’s why I started skipping PvP once I got to the 5-star level. It’s hard to skip a certain team when 90% of the people out there are using it, and you can’t match it. While my Gladiathor and Thanos are both champed, my Okoye is at 9 covers and my Jessica Jones is at 7. While that’s still better than the vast majority of players, I can’t match that team in PvP. My Kitty is a laughable 0/0/1, so let’s not even get into that right now.
It’s a function of the way the game is designed - people are going to use the fastest team they can so they can get as many points as they can. At the 4-star level, you would likely be paying hundreds of ISO to keep seeing Grockamora teams.
The skip function is a weird one. It is frustrating that it seems to cycle through the same 5 teams for quite a while before finally throwing some different ones at you. The reason I’m skipping this team is because I know I cant beat it so why give it to me again?
What they need is a skip and a resync button. pay 10 to just skip to next opponent. Pay 20 iso to resync and get a new batch of opponents.
The cache works the way it does because the game will function better with an opponent que. But if players are willing to pay for a resync. Then charge equivalent ingame resources. I would gladly pay 1000 iso at any time of the game, if I could get a stack of opponent.
In fact if we are talking about monetization. Why not charge iso, to allow players to affect who gets served up. Pay 1000 iso for 10 opponents either easier or harder than current que. It won’t affect placement because as people climb over their roster float, they’ll just get hit down and reset back to float.
It’s often down to when you play and where you are on the leader board.
If you’re relatively high up and you’re playing at a time when most people shield, the game’s going to have a hard time finding people who are worth enough points and also unshielded. And likely that’s only going to be a handful of people at that time.
Thorkoye aren’t too hard to beat on defense. Just whittle Thor down to just above 50%!and nuke him so he can’t start collecting AP. After that, Okoye is not so great. The best support character with nothing to support.
When Shields were first introduced, you could queue shielded people. That let to Point inflation since there was Always good targets available (if there wasn’t you’d just shield up and wait for people to Catch up - it was long Before shield cooldown was a thing). It was changed pretty quickly.
There are times when I want to play a team but I accidentally hit the skip button. Then I see a team too strong so I hit the skip button but that team keeps popping up. Even If I beat a team then that team pops up again. I feel bad, it’s like if I play them again it makes me a bully. I wish there was an exclude button(use of 3 max) so I don’t have to see certain teams during a pvp.
Semantics appart, if you are saying that d3 says it was built to roll over the same 4 or 5 players over and over again, then it works. If not, it is broken, incorrect, misleading, default, wrong, whatever you want to call it