I had this idea for a while and thought it was time to share it.
I see Sandbox as a permanent PVE environment that could expand Story/Tutorial section, and is a new way to test your deck ideas against Greg (or even Manu).
What’s the difference from Training Grounds?
- You have access to all non-Exclusive cards and Planeswalkers from the game, including those you don’t own (similar to how we get to play with cards/PWs we don’t own in Tutorials);
- You don’t get any Rewards of Mastery (even if you use the cards you own);
- You play against Greg/Manu (or can choose between the two).
What’s the point?
For the players,
- It would allow to see how the cards would play together before getting them;
- It would allow players to decide on their chase cards;
- It would encourage newer players to be more active to have the same “Veteran experience” in competitive play.
For the developers, - It would help finding bugs much earlier and faster;
- It would drastically increase engagement of players enjoying deckbuilding;
- It could incite more people to buy Exclusive Packs (if the cards from the pack are added to the Sandbox and people can test them before deciding on whether to buy).