Scaling Algorithm broken with champed 4*

Prior to championing my first 4*, the enemies in the fourth clear of the final pve node were almost exactly the same level as the average of my top 3 available characters.

Now that I’ve champ’ed Red Hulk (my first 4* champ), enemies are more than 20 levels higher.

For example, in the Ares node of the hunt: Florida, all enemies are level 302. My top 3 characters are gsbw (boosted to level 288), moon knight (boosted to 273), and rhulk (unboosted level 272).

This is substantially different from my experience when all I had champ’ed was 3*s. I tried submitting a trouble ticket for this but they said it’s working as intended and I should use buffs.

For those that have solid 4* rosters, are enemies 20+ levels higher than your average of top 3? For those that are in the same boat as me, can you please provide examples to show that this issue is widespread?

Here are some examples from several individuals in which the node 4 enemies are 20+ levels higher than our characters:

Mine:
http://imgur.com/O2UWZm8
http://imgur.com/etWSB8x

GB has two examples:
http://imgur.com/ZjjLkkv
http://imgur.com/Y97MQNz

http://imgur.com/AMjuk4V
http://imgur.com/r8ooElR

An example from A:
http://imgur.com/zNEiANX
http://imgur.com/fLyHuzD

And finally from BBF:
http://imgur.com/UeNPDdQ
http://imgur.com/G3a6ZHz

This example is from CW who has a lot of 4* characters. This enemies are actually far below his characters.

http://imgur.com/nerjfl4
http://imgur.com/FTGtEUb

Thanks for posting my pics DH.

I’m super curious about this honestly.
With only one champed 4* (xfwolvie) my opponents in hard nodes tops at 293, this current event with xfwolvie at lvl 377 opponents are exactly the same lvl (293).

So definitely something ain’t right.

I’ve contacted support like 2 weeks ago about scaling. Reply was the same that can be found in this forum, PvE scaling takes into account the lvl of your 3 top characters.

Judging by the pics, doesn’t seem so…